So, on Thursday, in a make up session for the previous
Sunday that got canceled because someone had a party he just had to go to in honor of what would have
been his grandparents 75th Anniversary that allowed him to reconnect
with family he hadn’t seen in over half a decade, we played DnD!
When we last left our heroes they had just reached a cliff
face and were taking a short rest before heading off to find and kill a horde
of gnolls. Suddenly and inexplicably,
and yet in perfect attunement with his character, Dragon Man purloined the magic
riddle ball that Ulfgar had stolen earlier in the day, and decided he wanted
nothing more than to sit there and play with it. (Out of Game: Harper didn’t show.)
The rest of the party decided to just get on with it, and
started exploring the forest after resting in the underside of the cliffs.
Coming to a log across a river with alligators in it, the
party sent across the Bard with a rope, which allowed Nory, Becky, and Ulfgar
to across over easily as Henk held the other end taught. Then Henk attempted to cross without benefit
of the rope, but fell in! But as that
rope was tied about him, the party was able to pull him back onto the log, and
Henk climbed the rest of the way to safety.
The alligators didn’t get him!
They found, shortly
thereafter, a temple, but less of a temple than a fancy fortified fortress,
with towers at each of the four corners, and gnolls pacing along the front on
guard. Cautious that there might be reinforcements
waiting within should these exterior gnolls come under attack, the party opted
to attempt a more discrete entrance, and sent the Thoroughly Useless Bard off
to investigate. The Bard found a sewage
grating. He returned with the party, who
collectively managed to pry the grating loose and begin traveling up the
drain. Coming into an open sewer beneath
a system of latrines, the party discovered the corpse, not of a gnoll, but of a
small goblin! Confused as to his
presence, Ulfgar turned the body over, finding it partially digested. However, due to the overwhelming stench of
the place, he failed to notice the enormous carnivorous slug directly above
him, and was immediately attacked.
After the party did away with the slug, they found an
ancient dwarven pendant made of diamonds and gold. Unfortunately, the latrines were too thin for
most of the party to fit through, so they had to turn back the way they had come.
The grate being a bust for entrance, the party decided to
get on with it and attack the front entrance.
Utilizing a pincer attack, with Ulfgar and Nory standing at angles to
either side to prevent escape and the melee fighters rushing into combat, the
party made short work of the guards, and were happy to see the arrival of zero
reinforcements. Stupid gnolls.
The party found the giant front doors of the temple unguarded,
and entered. Fighting off some hyenas in
the front room and on the first floor of the tower located to their left, they
made their way to the second (and last) floor of the tower, and took a short
rest to recuperate. While resting, Henk
found an ok longsword remaining in what used to be the room’s armory.
Heading back down, a little refreshed, they entered the
tower on the right. There, they found a
human statue defaced with a gnoll head, the distant sound of laughter, and some
writing along the bottom. When Ulfgar
tried reading it, it turned out to be mystic ruins! And Henk and Useless Bard
fell to the ground laughing! Leaving
only Ulfgar (on his last spells), Nory (not exactly rolling the best), and
Becky the Wonder Girl (a 0-level character) on their feet!
A trio of gnolls scampered down the stairs and, finding Henk
collapsed at the foot of them, followed gnoll nature and immediately started
attacking him while he was down. (Good
Tanking, Hank. Good Tanking.) That left Ulfgar and Nory free to hurl spells
at the gnolls until Useless Bard and Henk could get to their feet.
By the end of the fight, while the gnolls lay headless upon
the ground, (the sacks the party carried for gnoll heads were neigh fit for
bursting), most of the party’s spells were cast and, as it was late, the party
opted to bed down in the second floor of the tower they had taken a short rest
in.
But it was not to be!
During Nory’s shift, a horde of gnolls burst in and started attacking
the party! Including the lightning firer
from the night before! Revealed, not to
be Becky the Wonder Girl’s father, but a gnoll in dark vision goggles innately capable
of great speed!
The fight was not going well. Quickly, Becky was dying on the floor, and
Nory was on his last legs. But, once the
the melee gnolls had been taken care of, Ulfgar was able to get off his last
two Scorching Rays on the Archer, allowing Henk the Severely Depleted Tank and
the Useless Bard to finish him off with the aid of the Useless Bard’s
invisibility spells. While they finished
him off, Nory did his Nory thing and coaxed Becky back from the edge with sweet
nothings of the Unfathomable Terrors Waiting on the Edge of Madness, and Becky
returned to the land of the living perky and quick.
Upon the Archer Gnoll they found a magic bow that fired
electricity and a pair of goggles of dark vision. The Bard took the goggles; the Tank took the
bow.
Now, with Nory a hop away from joining Becky down and out,
and Becky not ever being too far from the edge herself, and Henk having been
thoroughly a Tank throughout the now many encounters, the party was looking
pretty rough, and Ulfgar, lawful good as he is, suggested a tactical retreat to
the woods, as one more attempted long rest getting interrupted may well have meant
curtains for some of the party. The Useless
Bard argued for further investigation, and so cast invisibility on himself, and
went off to scout the rest of the castle.
On his travel, the Useless Bard discovered a library, a room
full of bats, a pathway into dungeons, and a pair of magical white gloves that
suddenly all but doubled his strength.
Returning to the party with the confidence of a Bajah Blast addict, the Bard
related the contents of his search (forgetting to mention the sweet gloves) and
proclaimed that the party should once again attempt to rest here for the night,
as there were no gnolls left above ground.
Ulfgar, being that kind of cautious bred by innumerable
generations of nobility, the kind that keeps the commerce flowing and your friends
living, suggested they once again make way for the woods, as they had no idea
what calamities might await them in the dungeons below, or what could come from
out of them while they rested.
Ulgar and the suddenly impertinent peasant Bard argued about
this, then argued some more, while Nory and Henk, I don’t know, stared at the
walls and drooled or something. They
argued so long, that the gnolls that were sleeping in the part of the temple
that the hopped up yet STILL THOROUGHLY USELESS BARD HAD FAILED TO SEARCH woke
up and headed off into the woods. This
lead to even more arguing between the obviously right whycantyouallseethat dwarf and the no-good-pinheaded-whywontyoulistentoreason Bard, until the
gnolls actually returned, the worse for wear and covered in scorch marks. (‘Uh oh’, thought Nory, who was the first to
put together what this meant.)
The gnolls were holding court in the courtyard below, so,
the party, who couldn’t actually deal with much hand to hand combat now, opted
to rain spells and lighting bow blasts down on them from above, with the Bard
guarding the way up with Henk’s new longsword.
Due to the element of surprise and the benefits of ranged
attacks from above, plus the Bard’s new found ability to kick ass in melee, the
Party bested the worse-for-wear gnolls without taking on any casualties. It was here that Nory pointed out that the gnolls
had probably encountered Dragon Man, and, well, they had returned. So.
As he was really the only party member still standing, the
party sent the Bard off to find Dragon Man while they nursed their wounds. Traveling back to the log they originally traversed,
the Bard found Dragon Man in bad shape, but was able to stabilize his
condition, proving himself to finally be, a Useful Bard.
Returning to the party, they, finally confident that there weren’t,
in fact, more gnolls waiting in the wings, went up to the tower and bedded down
for the night.
In the morning, fully refreshed, the party did some more
exploring. They played a huge organ
located on the second floor of the entrance side, which revealed some Sweet Loot. This organ playing failed to produce further
monsters, so they party headed down into the dungeon.
First, they found the latrines. Then, a hallway from rooms. Mostly, these were empty, but in one they
found a cache of healing spells, which they gave to the Bard for the time
being, and some gold. In the final room,
they found a path to a lower level of dungeon, and a defaced alter to good
gods. (Also, there was a dusty desk with
a non-dusty spot matching the pendant found clutched in the hand of the
half-eaten goblin. So that’s where he
got that from!)
Here, Becky read from her father’s monster manual, that
hyenas are often turned into gnolls by a master gnoll spellcaster, and the
menace of the gnolls can really only be ended by killing this original
magician. Taking this into
consideration, Ulfgar asked Becky to watch the entrance way, and come warn them
if further gnoll reinforcements
came. But really, he had a
feeling now that maybe her dad was not coming home, and he didn’t want to bring
the Widow Lynch home two corpses. Plus,
Becky was pretty useless in a fight.
Down they went, into the second layer of Dungeon. And there they found a forking path, passing
along the sides of a solitary tomb. And
before the tomb stood a statue, and it was not defaced. The Bard, who had only so recently stopped
being useless, counseled fear, for whatever kept the gnolls from defacing this
statues would surely be a danger to them.
At this, three spirits emerged as smoke from crevices of the statue, and
stood guard at the tomb.
It was at this point that Ulfgar remembered that gnolls are
pretty rude dudes, and he was, in fact, a pretty good guy, with the blood of
Gold Dragons coursing through his veins.
He walked up to the spirits and said, what’s up?
The spirits explained that they were in fact super good guy
guardian spirits. Ulfgar explained that
he was Ulfgar Orebreaker, of the Orebreaker Clan (perhaps you’ve heard of us),
and was, in fact, also a super good guy, and was with his buddies here to
Defeat Evil and Chew Bubble Gum, but they were all out of bubble gum, so maybe
these awesome guardian spirits would like to show them where the bad guys were?
The Good Guy Guardian Spirits appreciated that Respectful
Paraphrase In Honor of Rowdy Roddy Piper (RIP), and took the party straight to
the evil Bad Guy Gnoll’s layer.
That’s right. Ulfgar
is so high class that guardian spirits give him the guided tour.
The entrance to the Gnoll Boss’ layer was a hole in the
wall, and it was cold inside. In fact,
it was ice-cold. The Newly Buff Bard and
Henk the Tank went down first, but slipped and fell on top of each other in the
path that forked to the left, colliding in a pile of icicles. Ulfgar, being a proper fire-loving,
gold-dragon-descended dwarf, used his hand axe to help in grappling down the
right-side corridor, while other two climbed back up and hurled themselves down
that corridor, with Nory skating right behind them.
They glided into a giant chamber covered in ice. An Icy Gnoll Lord wielding a Magical Icicle
Wand stood before them, with the ancient ranger Stephen Lynch held
captive. As the first of their party
entered, The Gnoll Lord cast the seemingly ancient ranger in a giant block of
ice, as if to save him for a sacrifice to his dark god, then turned to face our
heroes.
The party made some attacks that the Gnoll Lord seemed to
merely shrug off. Then, right as Ulfgar
entered, being all careful and cautious, this Ice Maven unleashed a Cone of
Coldness. Despite being in the back,
Ulfgar took the worst of it. (Perhaps because of his fiery nature? Perhaps because he was the only to fail his
saving throw?) The Party continued
attacking the Gnoll Lord, until Ulfgar, finding a clearing, cast Scorching Ray
upon the Snowbeast. Despite only two of
the three bolts finding their mark, the Gnoll seemed to be disproportionately
affected by the spell. Realizing the danger
posed by the short sorcerer, the Gnoll Lord focused his next attack Ulfgar, and
it hit.
Ulfgar, for the first time in the adventure, was not looking
so hot. One more attack like that last
one might well be the end of him. ‘Oh,
Bard who is not useless, I could surely use some inspiration right now,’ he
called. And the Bard, after making his
own attack, granted such inspiration!
And with the aid of that inspiration, Ulfgar’s next Scorching
Ray was the Scorching Ray to End All Scorching Rays, and the Icy Gnoll Lord
fell in a blaze of fire. [Out of
Game: I made all three attacks thanks to
the inspiration D6 boosting my third attack above the threshold, allowing me to
deal 25 damage, which doubled due to the Gnolls weakness to fire to 50
DAMAGE. All told I did 70 damage over
two rounds of combat, which is probably the high point of my entire life at
this point.]
After that is was pretty much a cleanup operation. Ulfgar used Burning Hands to melt the ice block
Steven the Ancient Ranger was stuck in, and he was reunited with his daughter
(who really wanted to keep his lightning bow).
The Loot consisted of the icicle
wand, a magical instrument with five bonus spells a day (no really, Eric rolled
for that somehow), and a whole bunch of gold.
The Party left with the reunited Lynches, their new Magical
Items, (well, the Bard’s new magical items, since he wanted to keep all of
them), and nineteen Gnoll heads. They
picked up the recovering Dragon Man, made it back to their pack animals,
traversed the desert, returned to the city and were rewarded for those Gnoll
head to the tune of 1900 gold.
But how will the party split that loot? Will they let Dragon Man have any of it? Will the Bard keep all the magic items
because the other party members who could make use of them prefer to stare at
walls and drool? Tune in tomorrow, for a
fun-filled extra-roleplaying edition of Dungeons and Dragons! 5th Edition, nerds!
1 comment:
I approve of this summation of events. You have the blood of bards and the gift of story flowing in your veins.
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