Friday, July 24, 2009

The Stuff Stories Are Made Of, Part 1

When I decided to be an English major, one of the things I remember being disappointed by was when I learned that literary criticism didn't really concern itself with matters of what was good and bad. It was concerned with meaning. There would not really be an attempt to reason with what stories—novels or short stories—were good or bad. That was just subjective. And in the one and only creative writing class I took, we were told, when critiquing each others stories, not to suggest plot points to each other. Just tips on writing. There was one quite good reason for this, which is that if you told someone what should happen in a story, it stopped being their story, and started being your story. But on the other hand, often what was wrong with the stories was that the stories were just bad stories. Uninteresting. I didn't care what happened to the characters. By saying that the we couldn't critique the events in the story, the class was effectively saying, there are no bad stories, just badly told stories.

But I think there are such things as bad stories, and good stories, separate from the how they're conveyed to their audience. You can have a well made movie or a well written book, and they can still have good moments, well-cut action sequences or beautifully florid passages of description, but they still won't add up to much and most people won't enjoy seeing them or reading them.

So what makes for a good story? What elements make for stories that people want to read/watch? There are elements that people say they read things for, or go to movies, that are not related to form. Good characters. Lots of people talk about how important characters are. Or suspense. People read to see what happens next. Or conflict. Conflict is really important. Most plots center around some central conflict. People read on to see the conflict resolved. Mystery. Maybe there isn't some tension are work in the story any more—the killer has already killed, or something—but people want to know what actually happened. They want the unknown revealed. Little moments. Some stories ain't even all that great, but there are some moments in it that are really good. Little moments of quiet sadness, or uproarious comedy, or touching kindness, or shocking cruelty. Many comedies are comprised of really pointless plots that are just excuses to string along a series of funny bits on (Monty Python and the Holy Grail jumps to mind as a masterpiece of this format). And of course, in the big stories, they want some commentary, or insight, on the human condition, or life and the universe or something. In order for a story to be great, it usually needs to knock us around a bit and leave us thinking big thoughts.

But what makes these things interesting and meaningful. What makes for good characters? What makes something suspenseful? What makes us want to see a conflict concluded, or find out what we didn't know? What makes those little moments special? What makes comedy funny and tragedy cathartic. What makes a story great?

So this is what I thought about.

And the answer, I decided, is irony.

Now, when I say irony, I mean it in the broadest sense of the word. I don't mean it the way people mean it when they talk about people being ironic, or how they meant it when, after 9/11, everyone was talking about the Death of Irony. Usually when people use it in that sense they just mean either verbal irony, or base sarcasm, or something in between. And this misuse has lead to a lot of blather about how no one really knows what irony really means.

That's nonsense. Irony is a very simple concept; all it is the going against of expectations. And what stories need to be interesting is irony. In fact, I think you could say that stories are built out of ironies. Big ironies and little ironies.

Why irony? Well, any good story has to fulfill two somewhat contradictory things. They need to 1) justify why the story is unique enough to be told and 2) be relatable to the rest of human experience.

No one wants to hear a story where nothing interesting happens, like the last time you went grocery shopping. Nor do they want to hear a long string of pointlessly absurd events that have no relation or meaning to each other. Now, you could create art out of such situations. You could write a good poem about going to the supermarket, and the average episode of Monty Python's Flying Circus is basically an series of absurd and unrelated events. But that doesn't mean your poem about going to the supermarket is a good story, and no episode of Flying Circus has anything like a continuous plot (with the possible exception of the one about Scott of the Antarctic, but I think that one just has one really long sketch in it).

An ironic situation manages to fulfill both qualities. In fact, irony is inherent in the fulfillment of both qualities. Any ironic situation is more unique than most situations, since it goes against what is expected—that is, what usually happens. And of course, an implicit aspect of any ironic situation is that, though it goes against expectations, it's rooted in some logic, some sense that what doesn't seem to make sense actually does. Thus it's relatable. If the situation doesn't make sense, then it's just absurd, and absurdity isn't really interesting or relatable. (Although absurdities can be used quite well as a set up for ironies. They heighten the relevant factors by stripping out other, complicating factors, that would undermine the situation. Beckett and Python do this a lot.)

So in any ironic situation there is a kind of return. Let's call it the Ironic Return. The Return is the way in which the ironic moment offers some insight into the world, and thus makes some comment upon it.

More later.

1 comment:

Unknown said...

Found your blog. Interesting ideas about irony. What I was reminded of was all the O.Henry short stories - I am sure you have read some - don't know if you ever read the whole anthology I have on the book shelf in the hall. Anyway, he always had a twist at the end - now would you say that is irony? - Irene