tag:blogger.com,1999:blog-39971164807205826422024-03-05T20:34:23.807-06:00Demon's Dreaminghobgoblins in need of a place to hauntcorvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.comBlogger238125tag:blogger.com,1999:blog-3997116480720582642.post-8660737448040553542016-05-15T17:31:00.000-05:002016-05-15T17:31:07.970-05:00The Order of Rulebreakers<!--[if gte mso 9]><xml>
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<div class="MsoNormal" style="text-align: justify;">
In Magic there are rules.<span style="mso-spacerun: yes;"> </span>Ways in which rituals must be performed,
orders in which spells may be learned, manners in which curses and enchantments
can be broken, effects of magic that are irreversible.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Then there is the Order of
Rulebreakers.<span style="mso-spacerun: yes;"> </span>The Rulebreakers are a
loose collection of spellcasters, primarily wizards, who make it their business
to learn any governing ideas concerning magic, and then either break them or
create workarounds:<span style="mso-spacerun: yes;"> </span>curing people of
vampirism, cheating death, reviving the dead, traveling to the underworld,
casting higher level spells at lower levels, rewinding time, creating immunities
to magical effects, writing new spells: those sort of things.<span style="mso-spacerun: yes;"> </span>Many of these tactics and new spells are
considered disruptive, possibly even dangerous, by more established
spellcasters, and so the Order of Rulebreakers is outlawed in many kingdoms and
states.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Precisely where the Rulebreakers originated
is not well-known, although it was likely somewhere in the Province of Visia, on
the Great Peninsula Span, located to the southwest of Gull.<span style="mso-spacerun: yes;"> </span>Pockets of Rulebreakers have spread to
Aqueia, the most western Province of Gull, and there are scattered members
beyond there, for Rulebreakers often travel.<span style="mso-spacerun: yes;">
</span>They are illegal in most of Talia.<span style="mso-spacerun: yes;">
</span>Their existence has been known for a little over 80 years, but some
believe they may be as old as 200 years.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
When Rulebreakers appear in
public or gather for meetings, they dress in dark cloaks and bright,
monochromatic masks, usually white.<span style="mso-spacerun: yes;">
</span>These mask are usually modeled on nondescript human faces, with black
paint suggesting stylized features.<span style="mso-spacerun: yes;"> </span>Rulebreakers
refer to themselves by extravagant aliases, such as the Duke of Divergence, the
Lord of Lilies, or Lion of the Lotus.<span style="mso-spacerun: yes;">
</span>One of the most famous Rulebreakers is the Moron of the Sunless Depths. <span style="mso-spacerun: yes;"> </span>He dresses in dark green with an aquamarine
mask with enormous eyes and a small circular mouth.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
One theory of the founding of the
Rulebreakers that explains their penchant for masks is that they started as an
attempt by a party of spell-users to overcome the effects of a Medusa’s
Petrifying Gaze, either to more easily defeat her, or to allow her to join
their ranks.<span style="mso-spacerun: yes;"> </span>As it stands, at least one
Medusa is a known member of the Rulebreakers, The Lady of the Kindly Face.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
All Rulebreakers are either Chaotic
Good or Chaotic Neutral.<span style="mso-spacerun: yes;"> </span>They have
spells that ward off all other alignments from joining their ranks.<span style="mso-spacerun: yes;"> </span>Most Rulebreakers are Human or Tiefling,
although there is the occasional Elf, Halfling, or mixed-race member.<span style="mso-spacerun: yes;"> </span>And of course, there is at least one Medusa.<span style="mso-spacerun: yes;"> </span>Some Rulebreakers have been known to turn
themselves into Vampires or Liches.<span style="mso-spacerun: yes;"> </span>How
exactly such evil beings relate to the Order’s statutes concerning alignment is
not generally known, although the theories are that either such beings get a
special dispensation, or that Rulebreakers have figured out how to turn such beings
away from being Truly Evil.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Rulebreakers have a fondness for
Alices (see A Red and Pleasant Land, pp. 29-33) and the more powerful of the
Rulebreakers will often cast themselves as the benefactors of Alices they
happen to run into (See Alice: Exasperation Table,p.31 in AR&PL, ROLL11). <span style="mso-spacerun: yes;"> </span>They will do this even if the Alice does not
belong to their favored alignment, as they think any insight gained from
studying Alices as magical events supersedes the dangers of their ideology
growing in power.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Almost all Rulebreakers must be
capable of spells of at least the 5<sup>th</sup> level of some spellcasting
class, although junior members are allowed to join after reaching the 3<sup>rd</sup>
level.<span style="mso-spacerun: yes;"> </span></div>
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<span style="mso-tab-count: 1;"> </span>Training
to be a spellcaster on the continent of Auros is a long, arduous process, one
that can take several years.<span style="mso-spacerun: yes;"> </span>As such,
many wizards are quite capable of working some magic before becoming a first
level wizard, or even before reaching 1<sup>st</sup> level.<span style="mso-spacerun: yes;"> </span>And of course, some individuals learn some of
the basics of magic, and then abandon their studies, but retain their
spellcasting abilities through use, maybe even making a career of their
performance.<span style="mso-spacerun: yes;"> </span>Many apprentice clerics
work as physicians in hospitals, and wizard apprentices often work as cleaners
or repairmen, although some memorize offensive cantrips and serve as unassuming
bodyguards.<span style="mso-spacerun: yes;"> </span>Sorcerer apprentices often
make their way as entertainers.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Casting Abilitiy</b></div>
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<br /></div>
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This is mostly useful for
creating NPCs, but PCs may choose to become apprentices of a new class
following suitable in-game roleplaying, and at a cost of 500 XP.<span style="mso-spacerun: yes;"> </span>If a PC wishes to make their character an
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Hit Points</b></div>
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in 5<sup>th</sup> Edition with CON 12 would have HP 4+1=5. <span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Cleric, they will gain HP6 unless their CON Mod is greater than +6.<span style="mso-spacerun: yes;"> </span>A wizard apprentice with CON 20 would add
+5HP, not 4HP.<span style="mso-spacerun: yes;"> </span>A PC who takes an
apprenticeship at character creation takes whichever HP value is lower.<span style="mso-spacerun: yes;"> </span>A wizard apprentice with CON 20 would take
only +4HP.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-51388192574304546532016-05-07T06:07:00.000-05:002016-05-15T13:25:41.899-05:00The Note in the Guest Room<!--[if gte mso 9]><xml>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span><i style="mso-bidi-font-style: normal;">Dearest
Adrie,</i></span></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>I
have been staying in Marilon’s Keep for nearly a week now.<span style="mso-spacerun: yes;"> </span>Every day I have missed you and given you
much thought in deep affection.<span style="mso-spacerun: yes;"> </span>I
believe I will be here for a week more.<span style="mso-spacerun: yes;">
</span>If I could I rush away from here and back to Siannodel I would.<span style="mso-spacerun: yes;"> </span>But soon, my darling.<span style="mso-spacerun: yes;"> </span>Tomorrow the wish ring commissioned by Lord Thamior
shall be completed, and then I shall be on my way.<span style="mso-spacerun: yes;"> </span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The
walls of this underground crypt are dim and cold, as if this was a place for
dwarves.<span style="mso-spacerun: yes;"> </span>Though the room I have been
given is well appointed and spells set by the Wizard keep it relatively warm,
it is still a far cry from the pleasures of our fair city among the trees.<span style="mso-spacerun: yes;"> </span>And he employs the most horrifying creature
as a ward in his Library.<span style="mso-spacerun: yes;"> </span>A green orb,
covered in spikes, with a single cyclopean eye above its mouth and four stalks
growing from its sides that end in additional eyes!<span style="mso-spacerun: yes;"> </span>He calls the beast his Spectator.<span style="mso-spacerun: yes;"> </span>Spectate it certainly does!<span style="mso-spacerun: yes;"> </span>He has given me leave of the Library, so the
creature abides me, but when I am reading there, I think at times I can her
muttering in some horrible, gibbering tongue.<span style="mso-spacerun: yes;">
</span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Yet
still I tarry.<span style="mso-spacerun: yes;"> </span>This human is an
astonishing enigma!<span style="mso-spacerun: yes;"> </span>Never before have I
observed such creatures.<span style="mso-spacerun: yes;"> </span>Adrie, you
would be amazed at the speed and skill at which these humans learn magic.<span style="mso-spacerun: yes;"> </span>Marilon is not yet even a century old, and
already he has conquered the highest levels of Arcane wisdom.<span style="mso-spacerun: yes;"> </span>And the speed at which his apprentice adapts
to spells!<span style="mso-spacerun: yes;"> </span>During this week alone I have
seen her introduced to, and then master a cantrip.<span style="mso-spacerun: yes;"> </span>A cantrip learned in a bare week!<span style="mso-spacerun: yes;"> </span>Adrie, I think these humans are more
masterful at magic than even us.<span style="mso-spacerun: yes;"> </span>Their
short spans bestow on them a drive that our race shall never know.<span style="mso-spacerun: yes;"> </span>I have even, in my more fanciful moments,
entertained returning to this place.<span style="mso-spacerun: yes;"> </span>Perhaps
I too shall learn some magic!<span style="mso-spacerun: yes;"> </span>I have
always wanted to learn to comprehend other languages.<span style="mso-spacerun: yes;"> </span>Then I could know what that thing in the
library is muttering about!<span style="mso-spacerun: yes;"> </span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>As
a point of interest, there is also a most peculiar thing in this Keep.<span style="mso-spacerun: yes;"> </span>The Wizard keeps a maze on the level below. <span style="mso-spacerun: yes;"> </span>A veritable labyrinth!<span style="mso-spacerun: yes;"> </span>He has shown me it once.<span style="mso-spacerun: yes;"> </span>The walls keep shifting behind him, but he
assures me that is by design.<span style="mso-spacerun: yes;"> </span>It is in
here that he stores his most valued possessions, in rooms tucked away within
it.<span style="mso-spacerun: yes;"> </span>There is also, he tells me, a room
that leads down into the caves below, which he tells me are really quite
beautiful.<span style="mso-spacerun: yes;"> </span>He insists that there are
paths within by which you can exit out onto the nearby cliffs.<span style="mso-spacerun: yes;"> </span>However, he says, there is another path that
leads to the lair of a nearby dragon.<span style="mso-spacerun: yes;"> </span>Do
not worry for me, Adria!<span style="mso-spacerun: yes;"> </span>Marilon insists
there is no danger of the Dragon coming upon us.<span style="mso-spacerun: yes;"> </span>A creature must be quite small to pass from
the Dragon’s lair to this place, and besides, there are wards that keep such
things out.<span style="mso-spacerun: yes;"> </span>With this in mind, I plan
tomorrow to spend my last full day here investigating these caves <span style="mso-spacerun: yes;"> </span>with the apprentice, a delightful human girl
named Tara.<span style="mso-spacerun: yes;"> </span>I know you would like here
immensely, Adria.<span style="mso-spacerun: yes;"> </span>I have already invited
her to visit Siannodel when her apprenticeship is up.<span style="mso-spacerun: yes;"> </span></span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Well
my love, perhaps I shall amend this letter on the morrow, telling you of my
adventures in the caves, but until then I believe this is all.<span style="mso-spacerun: yes;"> </span>I suppose it silly of me to have written a
letter that only I shall be able to deliver to you, as I am sure I will tell
you all of this to you in person, but my pangs for you are so great that I
cannot help but write you while impoverished of your company.<span style="mso-spacerun: yes;"> </span>But soon I shall return to your side!<span style="mso-spacerun: yes;"> </span></span></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Your
own,</span></i></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 2;"> </span>Riardon</span></i></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-47754024163993026912016-05-02T23:59:00.000-05:002016-05-15T13:25:18.007-05:00The City of If<!--[if gte mso 9]><xml>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The city If lies near the center of
the lands of Gull, which comprise much of the Northwest of the Continent of
Auros, resting above the Long Sea.<span style="mso-spacerun: yes;"> </span>The
Pyron Mountains (in which lies the peak of Neera, home to the Ancient Gold
Dragon Kenya) rest along Gull’s southeastern edge.<span style="mso-spacerun: yes;"> </span>If lies within the Basin of the River
Still.<span style="mso-spacerun: yes;"> </span>The Island of If lies in the city’s
center, within the River Still.<span style="mso-spacerun: yes;"> </span>The
River Still is the major river of the Northern half of Gull, and empties into
the Channel of Alb, which divides Gull from the Island of Albion.</span></div>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The City of If has a rather peculiar
political organization.<span style="mso-spacerun: yes;"> </span>Unlike most of
the Lands of Gull, which are kingdoms or lordships, If is organized as a
democracy.<span style="mso-spacerun: yes;"> </span>Ownership of others is
illegal there as well, and thus it is known as a Free State.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Every
year, the people of If participate in an election.<span style="mso-spacerun: yes;"> </span>The residents of each street meet in a public
building, and select a fellow resident to represent them in the City Parliament.<span style="mso-spacerun: yes;"> </span>The members of Parliament select a Prime
member, to serve as leader of the body and oversee sessions. </span></div>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The Parliament of If makes no
military decisions, for there is no military.<span style="mso-spacerun: yes;">
</span>Instead of a standing army, If relies upon the individuals known as the
Twelve Protectors.<span style="mso-spacerun: yes;"> </span>These are twelve very
powerful beings who have made it their duty to ensure the safety of the city,
and to intercede in case of any grave injustices.<span style="mso-spacerun: yes;"> </span>The Twelve do not intercede in governing
affairs, merely keep the peace and protect the city.<span style="mso-spacerun: yes;"> </span>This organization has lasted for about 500
years.<span style="mso-spacerun: yes;"> </span>While some of the Twelve have
held their position since the founding of the Order, others have, from time to
time, given up their position when a candidate of sufficient ability has
presented him or herself.<span style="mso-spacerun: yes;"> </span>New replacing
members of the Twelve are chosen only through unanimous consent of the Twelve,
and must submit themselves to a series of tests administered by the Twelve, which
are known only to those who have been members.<span style="mso-spacerun: yes;">
</span>That said, almost all the members of the Twelve seem functionally immortal,
in one way or another.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The city is surrounded by a wall
about its outer boroughs, with 12 gates to match the Twelve Protectors.<span style="mso-spacerun: yes;"> </span>Each of the gates has a large gatehouse,
which serves as an abode of one of the Twelve, which they may live in and
staff, although many of the Twelve keep abodes elsewhere in the city.<span style="mso-spacerun: yes;"> </span>Gates 12, 3, 6, and 9 are orientated to the
North, West, South, and East, respectively, with the intermediary gates being
equally positioned along the wall.<span style="mso-spacerun: yes;"> </span>There
are tunnels and bridges within the wall that allow the passage of waterways
into and out of the city.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The members of the Twelve Protectors
at this time are as follows:</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>1) <b style="mso-bidi-font-weight: normal;">Elanara, The Faerie Queen</b>:<span style="mso-spacerun: yes;">
</span>Quite possibly the eldest being on the council, although with Lucien the
most recent to join, Elanara is a Fey royal visiting from Faerie, and whose 50
years spent as a member of the Twelve counts for her as little more than a
holiday. The true extent of her power is unknown, but there are residents among
the city, particularly elves, who view her as akin to a god.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>2) <b style="mso-bidi-font-weight: normal;">Lucien, The Red Wizard</b>:<span style="mso-spacerun: yes;"> </span>Clean
shaven, and with bright red hair, Lucien is a slim, tall wizard who dresses in
red and appears much younger than his considerable magical abilities imply.<span style="mso-spacerun: yes;"> </span>He is the consort of Elanara, and has been
since before the pair joined the Twelve over 50 years ago.<span style="mso-spacerun: yes;"> </span>It is believed it is her magic that has
allowed him to survive this long, although it is possible he has, through
arcane rites, managed such a feat on his own.</span></div>
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<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>3) <b style="mso-bidi-font-weight: normal;">Neblin, The Wizard of the Tree</b>:<span style="mso-spacerun: yes;">
</span>Neblin is a curious, seemingly wizened yet spry gnome wizard, who has
lived for a very, very long time, and gone quite mad, although that madness has
not seemed to affect his abilities any.<span style="mso-spacerun: yes;"> </span>The
surest way to win his friendship is with the gift of a rare or unique
spoon.<span style="mso-spacerun: yes;"> </span>He is obsessed with spoons, and
collects them constantly, occasionally disappearing from the city for a period
of about a week, whereupon his return he is suddenly bereft of them, only to begin
collecting them anew.<span style="mso-spacerun: yes;"> </span>These absences are
frowned upon by much of the city and the Parliament.<span style="mso-spacerun: yes;"> </span>However, as Neblin is better than any at
solving any mysterious crimes that occur, these periodic lapses of duty are
tolerated.<span style="mso-spacerun: yes;"> </span>No one knows why he is called
the Wizard of the Tree, other than that is what he calls himself; the reason
behind the title has never been given, and when questioned on it Neblin grows irritated
and evasive.<span style="mso-spacerun: yes;"> </span>He has been on the council for
100 years, and seems to have had a prior friendship with Lucien.<span style="mso-spacerun: yes;"> </span>He also appears quite skilled at the Bardic
arts.<span style="mso-spacerun: yes;"> </span>He plays the flute.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>4) <b style="mso-bidi-font-weight: normal;">Shana the Wood Elf Druid</b>:<span style="mso-spacerun: yes;"> </span>Shana
is a Wood Elf of great age and Druidic power.<span style="mso-spacerun: yes;">
</span>Though it would seem strange to have a Druid serving within the bounds
of a city, Her Gate lies near a forest, and often she can be found passing
through that domain, protecting travelers and warding off dangers before they
can even reach the city.<span style="mso-spacerun: yes;"> </span>These woods are
known as Shana’s Wood.<span style="mso-spacerun: yes;"> </span>She has been a
member of the Twelve since its founding.<span style="mso-spacerun: yes;">
</span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>5) <b style="mso-bidi-font-weight: normal;">Hagen, an Adult Copper Dragon</b>:<span style="mso-spacerun: yes;">
</span>When appearing in humanoid form, he prefers not to in any way hide his
nature, and so always appears in a way not dissimilar from a dragonborn or a
half-dragon. Oddly, this means he is the most often mistaken of the
dragons on the Twelve for something other than a dragon, for his is the
appearance most like another species of creature, and so he often find himself
at the receiving end of disrespect and even violence, a situation that Brent is
not actually disturbed by (Although he does show mercy in any such conflicts
that arise). The youngest of the dragons on the Twelve, he is
nevertheless still a founding member. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>6) <b style="mso-bidi-font-weight: normal;">Ulfgar, The Dwarf Machinist</b>:<span style="mso-spacerun: yes;">
</span>A Mountain Dwarf of rare age, yet still of hearty build, Ulfgar is
tinkerer and engineer with a variety of skills amassed over the course of his
long life.<span style="mso-spacerun: yes;"> </span>He is adept at magic and
skilled at building things.<span style="mso-spacerun: yes;"> </span>He commands
a variety of Golems and Shield Guardians who serve If as a practical police
force.<span style="mso-spacerun: yes;"> </span>He is also responsible, often
working with Lucien, in building a variety of technological marvels that greatly
benefit the city.<span style="mso-spacerun: yes;"> </span>A member of the 12 for
150 years, he is responsible for the introduction of indoor plumbing to much of
If.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>7) <b style="mso-bidi-font-weight: normal;">Orsina, The Tiefling Sorceress</b>:<span style="mso-spacerun: yes;">
</span>A maroon-skinned beauty, with rams horns, like many of the members of
the Twelve she appears to be much younger than she is.<span style="mso-spacerun: yes;"> </span>She has been a member of the Twelve for 300
years, and her continued presence there has created a large Tiefling community
within If, as many Tieflings have sought the city out as a refuge against
persecution elsewhere.<span style="mso-spacerun: yes;"> </span>With Orsina’s
presence, they know they can count on equal treatment there.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>8)<span style="mso-spacerun: yes;">
</span><b style="mso-bidi-font-weight: normal;">Karla, Halfling Cleric of the
Ancestors</b>:<span style="mso-spacerun: yes;"> </span>Perhaps the only member
of the Twelve who is a native of If, Karla went out adventuring a little over a
century ago.<span style="mso-spacerun: yes;"> </span>When she returned 35 years
later, she submitted to the gauntlet to replace a previous Halfling on the
council.<span style="mso-spacerun: yes;"> </span>Like many Halfings of Gull, she
holds that there is a special afterlife to which Halfings go, forming a special
land beyond this one from which the ancestors look down upon their descendants
and seek to aid those who give worship to them.<span style="mso-spacerun: yes;">
</span>Karla is of normal height for a Halfling, and mostly keeps to her
Gatehouse and the Ancestral Temple built nearby.<span style="mso-spacerun: yes;"> </span>While she is getting to be quite old for a
Halfling, her Clerical powers are undiminished.<span style="mso-spacerun: yes;">
</span>She spends much of her time teaching other Halflings in the worship of
the Ancestors.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>9) <b style="mso-bidi-font-weight: normal;">Silva, an Ancient Silver Dragon</b>: L</span>ike many other Silver
dragons, Silva appears most often in humanoid form while moving among the
city. She often appears as a very tall woman, with silvery skin and
jet-black hair, in a long flowing silver robe. Occasionally, silver wings
sprout from her back, and she flies about the city not unlike a demon or a
harpy, where her keen eyesight and hearing allows her to spot any altercations
that may be happening below. Though Silva is not yet an ancient dragon,
she has nevertheless spent her time among humanoids learning and mastering
arcane magic, both as a wizard and a sorcereress. She is one of the
founding members of the Twelve.<span style="font-size: 12.0pt;"></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>10)<span style="mso-spacerun: yes;">
</span><b style="mso-bidi-font-weight: normal;">Carina Aum, Human Paladin of
Oomphalos</b>: Oomphalos is a god who represents the center of all
things. In addition to training in the arts of Paladin, Carina has skills
as a Monk of Oomphalos as well. Her Gatehouse is in part a temple to
Oomphalos, though people passing through are not required to make donations
(though many do). Carina uses a modest apartment upon the top level of
the Gatehouse as her quarters. Carina is recognizable for her great
height and blue woad hair, which she dyes, for blue is the color most sacred to
Oomphalos. Carina came to join the Council following the completion of her
adventures about a hundred years ago, and was drawn there due to the Island of
If reminding her of the World Navel, upon which Oomphalos can be found sitting.
She often can be found patrolling the city, wearing her simple, woad-dyed
Monk's attire. She is the most open and outgoing of the Twelve.</span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>11)<span style="mso-spacerun: yes;">
</span><b style="mso-bidi-font-weight: normal;">Grog the Barbarian</b>:<span style="mso-spacerun: yes;"> </span>Grog is a great, monstrous Half-Orog Fighter.<span style="mso-spacerun: yes;"> </span>Standing nearly 8 feet in height, with skin
as tough as armor, and covered in magical adornments won in quests across the
continents, he can fight entire armies and emerge victorious.<span style="mso-spacerun: yes;"> </span>He has settled into his gate house with his
young Half-Orc wife, and is now the father of 12 children, although 6 have
already gone off in search of adventure.<span style="mso-spacerun: yes;">
</span><span style="mso-spacerun: yes;"> </span>He has been among the twelve for
72 years.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>12) <b style="mso-bidi-font-weight: normal;">Bruun the Ancient Bronze Dragon</b>:<span style="mso-spacerun: yes;">
</span>Like many dragons that choose to live among mortal creatures, Bruun
takes the appearance of a humanoid when not alone.<span style="mso-spacerun: yes;"> </span>He often appears as an aged old man with a
long beard, tall enough to most likely be human, although his features are indistinct
between elf and man.<span style="mso-spacerun: yes;"> </span>The eldest of the
Dragons of the Twelve, he has trained also as a Bard and Wizard.<span style="mso-spacerun: yes;"> </span>He often plays the lute, but is also skilled
as well at the harp and harpsichord.<span style="mso-spacerun: yes;"> </span>He
has been a member of the Twelve since its founding. </span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>At about the center of If, there is
an island in the River Still, known as the Island of If. <span style="mso-spacerun: yes;"> </span>It is on this Island that the major government
and religious structures of the city are housed, as well as select houses of
the wealthiest residents.<span style="mso-spacerun: yes;"> </span>To maintain
some separation between the elected parliament and the Power of the Twelve
Protectors, a Member of the Twelve may not set foot upon the Island without a
formal invitation from the Parliament.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>On a stone square by the banks of
the River Still, near the Island of If, there stands the Tower of If.<span style="mso-spacerun: yes;"> </span>This Tower has stood there since well before
the Founding of the Twelve Protectors.<span style="mso-spacerun: yes;">
</span>It is formed from four separate, square towers, arranged along the corners
of a square, curving towards each other until they join together as a single
structure, thinning as it rises higher and higher.<span style="mso-spacerun: yes;"> </span>There are no visible doors along the bottom,
but in the center between the bases there is a circle made from different colored
stone.<span style="mso-spacerun: yes;"> </span>If a person stands upon there,
they may request entrance, and will be teleported to a similar circle on the
first layer of the tower directly above them.<span style="mso-spacerun: yes;">
</span>There is a great open area inside the tower, with an opening in the
middle on all four sides, shortly after the base first joins together, that is
several stories in height.<span style="mso-spacerun: yes;"> </span>From higher parts
of the city, it can be observed that a garden grows upon this level.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>The Tower of If is inhabited by <b style="mso-bidi-font-weight: normal;">The Wizard Flem</b>.<span style="mso-spacerun: yes;"> </span>Though not a Member of the Twelve Protectors,
it is believed he was involved in their formation, so as to insure the
protection of the city in which he built his Tower.<span style="mso-spacerun: yes;"> </span>He is seen by some as the city’s private
benefactor, although he holds no elected post, and whatever activities he
pursues are shrouded in secrecy.<span style="mso-spacerun: yes;"> </span>His
appearance and race are not commonly known, as he tends, if he walks among the
city or takes visitors, to alter and disguise his appearance, though he seems
to be one of the taller races, with skin the color of aged paper.<span style="mso-spacerun: yes;"> </span>He is often bearded, and, if that is not part
of a common disguise, it is reasoned he is most likely human, although none
know for sure.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>One of the major draws to the City
of If is the Pyramid of Art, a structure built mostly underground, with only
the tip of its pyramid structure rising above ground.<span style="mso-spacerun: yes;"> </span>Once entering the pyramid, a series of steps
takes one down into great architectural spaces, in which some of the finest
artworks from all across Auros and beyond are on exhibit.<span style="mso-spacerun: yes;"> </span>The Pyramid of Art is run not by the
Parliament or the Twelve Protectors, but by an elite counsel of merchants known
as the Iffian Traders Guild.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com1tag:blogger.com,1999:blog-3997116480720582642.post-46669307623821906202016-04-23T20:34:00.002-05:002016-05-15T13:26:00.180-05:00The Satchel of Mary Jane's Secret Stash <!--[if gte mso 9]><xml>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><i>This is a magic item I made up for the Dungeons and Dragons campaign I am running, specifically for Molly's Cleric of Mary Jane, Namfoodle. </i> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;">When Clerics of the Goddess Mary Jane reach a certain level of skill with their magic, and come to be accessed at one of the Central Temples, they are given a special satchel called a Secret Stash. The special magic properties of this satchel can
only be accessed by a Cleric of Mary Jane.<span style="mso-spacerun: yes;">
</span>Everyone else just sees within it six empty compartments.<span style="mso-spacerun: yes;"> </span>But from these compartments a Cleric of Mary Jane can draw out six breeds of Herb that are stored at the Main Stash at
the HEAD TEMPLE on the Island of Jai-May-Cai in the sacred city of WATSON.<span style="mso-spacerun: yes;"> With this special satchel, the Clerics of Mary Jane never need worry about running out of Mary Jane's own special brand of good vibes. </span></span></div>
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<br /></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;">SECRET STASH
(Uncommon Magical Item)</span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>You can draw about six joints of
each in a day.<span style="mso-spacerun: yes;"> </span>Smoke the whole joint to
get the effect.<span style="mso-spacerun: yes;"> </span>Smoking a joint takes 10
minutes, but can be stretched out for an hour.<span style="mso-spacerun: yes;">
</span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>THC-IS-GOOD-FOR-ME:<span style="mso-spacerun: yes;"> </span>A person who gets high on this gains a +5 to
any saving throws that overcome illnesses or poisonings.<span style="mso-spacerun: yes;"> </span>A person who gets high on this after
incurring a penalty may reroll with the bonus.<span style="mso-spacerun: yes;">
</span>May imbibe again after a short rest.<span style="mso-spacerun: yes;">
</span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>ALL GAIN NO PAIN:<span style="mso-spacerun: yes;"> </span>A person who gets high on this grass gains
back 1D8+CON MOD lost hit points.<span style="mso-spacerun: yes;"> </span>They
must wait one hour before they can gain this effect again (IE a short
rest).<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span><span style="mso-spacerun: yes;"> </span>FLOW STATE:<span style="mso-spacerun: yes;">
</span>You are just in it, man.<span style="mso-spacerun: yes;"> </span>The
universe makes total sense.<span style="mso-spacerun: yes;"> </span>+2 To DEX
and Wisdom scores for one hour, but -2 to INT.<span style="mso-spacerun: yes;">
</span>This lasts for just one hour and the effect can’t be experienced again
for a day.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>GOOD VIBES: Wisdom modifier doubles
for a cleric when turning undead.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Anyone else with a good alignment just feels super groovy
and in tune with it all, and gains Advantage on Wisdom Saving Throws.<span style="mso-spacerun: yes;"> Neutral beings are unaffected. </span>Evil beings
take a -4 to all stats and are poisoned.<span style="mso-spacerun: yes;">
</span>Lasts for 3 hours.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>COCOON:<span style="mso-spacerun: yes;"> </span>There is like a blanket of high around you,
protecting you and helping you ward off evil.<span style="mso-spacerun: yes;">
</span>-2 to all damage you take that is nonmagical.<span style="mso-spacerun: yes;"> </span>Things just don’t bother you, man. <span style="mso-spacerun: yes;"> </span>-2 to CHA. Lasts one hour.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>THE DELUXE:<span style="mso-spacerun: yes;"> </span>This just gets you really, really
stoned.<span style="mso-spacerun: yes;"> </span>-3 to INT and DEX for 3
hours.<span style="mso-spacerun: yes;"> </span>Good for selling for cash.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "cambria" , "serif"; font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span>Any effects of one strain
are wiped out when a new strain is smoked.<span style="mso-spacerun: yes;">
</span></span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-17322797620678294402016-04-17T12:32:00.002-05:002016-05-15T13:24:57.110-05:00The Kingdom of Zantium<div>
</div>
<div>
<i>Notes for further use for my Dungeons and Dragons campaign setting:</i> </div>
<div>
</div>
<div>
To the east, along the
northern side of the Inland Sea, lies the Kingdom of Zantium. It is
made up predominantly of orcs, hobgoblins, men, and half-orcs, with a
smattering of other races. Its mountains are full of Duergar and
goblins, and its trees are full of savage wood elves. The peoples ride
on horses and and travel in moving cities, the better to conduct raids on
nearby lands. </div>
<div>
<br /></div>
<div>
Zantium has been ruled for
nearly 300 years by Belbog, who, though he appears to be human man,
is actually a Black Dragon. This fact is widely known. In fact, he is
called the Dragon King. He wrestled control of Zantium from a human
king all those years ago after assembling an army of mercenaries while
posing in human form. Upon his conquering of the land, he revealed his
true nature, and set about building a court to fit his character. He
built a palace over the entrance of what was later revealed to be his lair, and
so the area surrounding his palace is subject to his magical will. </div>
<div>
<br /></div>
<div>
His
court includes the 15 half-dragon children who have been born to him
and not died in battle or old age, although three of them have not yet
come of age. Having seen his first consort die of old age, as well as
some of his older children, his present consort is the wood elf princess Elana, and he has a half-orc consort as well. There is also a coterie of
vampires and their vampire spawn who serve him as courtiers, scribes,
and advisors, as well as a number of spellcasters of various races, including at least one Oni.
One of Belbogs most common punishments for transgressions is to turn a
person over to the vampires to use as they see fit, or to give one's children to the Oni. </div>
<div>
<br /></div>
<div>
Belbog
was ancient before he conquered Zantium, and while he appears at times
in his Garantuan Black Dragon form for battle purposes, it seems as if
Belbog actually enjoys the pleasures of human culture, and delights in
leading men and making war, and crushing his enemies as a man. </div>
<div>
<br /></div>
<div>
Belbog
appears as a pale skinned human male of seven feet in height, with a
warrior's build. He wears jet black hair down to his waist, though it
is often braided, and tends to favor black silk robes that he
accentuates with a rotating sampling of his massive collection of
jewelry. Despite his fondness for war on other nations, he has little
interest in fomenting alliances with fiends and other evil beings. Drow
are looked down upon within Zantium for their worship of Lolth, as the
only evil diety Belbog respects is Tiamat. The mountain inhabitants can
always count on his aid should the drow begin to encroach upon their
territory. He may look the other way when it comes to his vampire
servants worshiping infernal beings, but conduct with actual demons and
devils from the lower planes is strictly prohibited. </div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-19008993960709082132016-01-23T02:07:00.000-06:002016-01-23T17:36:59.957-06:00Black Sabbath at the United Center, 01/22/16<!--[if gte mso 9]><xml>
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I don’t think before tonight I had realized just how much
Black Sabbath mean to me.<span style="mso-spacerun: yes;"> </span>Three months
ago, I saw Clutch in concert, and for a while now, I have been saying that
Clutch is my favorite band.<span style="mso-spacerun: yes;"> </span>And really,
they are!<span style="mso-spacerun: yes;"> </span>And it was a great show, the
Clutch show!<span style="mso-spacerun: yes;"> </span>But this?<span style="mso-spacerun: yes;"> </span>This was so, so much better.<span style="mso-spacerun: yes;"> </span>This was something religious.<span style="mso-spacerun: yes;"> </span>There is something transcendent about Black
Sabbath to me, something primal, like it is the sound of, I don’t know, the
ineffable or something, coming into the world of the here and now.<span style="mso-spacerun: yes;"> </span>It’s all in that guitar tone, really, that
ringing, leaden, drone, that can nonetheless take off like a butterfly at a
moment’s notice. </div>
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<br /></div>
<div class="MsoNormal">
While I was standing in line, waiting to get into the United
Center, a guy next to me mentioned that Tony Iommi had cancer.<span style="mso-spacerun: yes;"> </span>And, maybe it was under control, or
something.<span style="mso-spacerun: yes;"> </span>Right now, I still don’t know
if it’s true or not.<span style="mso-spacerun: yes;"> </span>But this show was
billed as the end, and that possibility, that there might be actual death
hanging over the band, over Tony, hadn’t really occurred to me.<span style="mso-spacerun: yes;"> </span>I thought, if anything, saying it’s the last
tour was just a sweet marketing gimmick! Now there I was thinking about that
show, this tour, might actually be the end,<span style="mso-spacerun: yes;">
</span>like the band knew they wouldn’t be able to do this again, and that gave
it a kind of momentousness I hadn’t been expecting.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
For the weeks running up to this show, I realize now I didn’t
totally buy in that it would happen.<span style="mso-spacerun: yes;"> </span>I
didn’t think it would happen.<span style="mso-spacerun: yes;"> </span>I kept
thinking I had forgotten the date, and the show might have already
happened.<span style="mso-spacerun: yes;"> </span>I thought Ozzy might die,
because if Lemmy is going, then Bowie, geez, who else is next?<span style="mso-spacerun: yes;"> </span>(Tony?)<span style="mso-spacerun: yes;">
</span>I thought I wouldn’t be able to find parking (I did, on the street 1000
feet down in a residential area, on my way there, no sweat).<span style="mso-spacerun: yes;"> </span>I thought I would have car trouble (I stopped
and topped off my gas tank and put air in my tires on the way there).<span style="mso-spacerun: yes;"> </span>I thought I would be late.<span style="mso-spacerun: yes;"> </span>I thought the show was going to suck, that it
was called The End because the band could barely play, and everyone was garbage
now.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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And then the lights went down, and they starting playing
Black Sabbath, the song, and I thought, ‘oh, shit, I’m really here,’ and
suddenly nothing felt real, precisely.<span style="mso-spacerun: yes;"> </span>I
couldn’t actually be here seeing Black Sabbath play, could I?<span style="mso-spacerun: yes;"> </span>And then it dawned on me that I was really
watching Black Sabbath play.</div>
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<br /></div>
<div class="MsoNormal">
And they sounded like Black Sabbath.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I mean, Bill Ward wasn’t there, so that was bittersweet but
the drummer who played was amazing (he even got a drum solo!<span style="mso-spacerun: yes;"> </span>They actually played Rat Salad!).<span style="mso-spacerun: yes;"> </span>But Geezer and Tony were, well, they were
perfect.<span style="mso-spacerun: yes;"> </span>And Ozzy was in strong
voice!<span style="mso-spacerun: yes;"> </span>And on key!<span style="mso-spacerun: yes;"> </span>And hyping the crowd!<span style="mso-spacerun: yes;"> </span>It was four guys, just four guys, making the
most colossal sound you could imagine.<span style="mso-spacerun: yes;"> </span>Honestly,
the way they played it might as well have been 1970.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They played Fairies Wear Boots!<span style="mso-spacerun: yes;"> </span>After Forever!<span style="mso-spacerun: yes;"> </span>Into the Void!<span style="mso-spacerun: yes;"> </span>Snowblind!<span style="mso-spacerun: yes;">
</span>And Behind the Wall of Sleep into NIB!<span style="mso-spacerun: yes;">
</span>Hand of Doom!<span style="mso-spacerun: yes;"> </span>War Pigs!<span style="mso-spacerun: yes;"> </span>Iron Man!<span style="mso-spacerun: yes;">
</span>Paranoid and Children of the Grave!<span style="mso-spacerun: yes;">
</span>There were more, including three songs towards the end I wasn’t familiar
with, God is Dead, Under the Sun, and Evil Women, and you could feel the energy
of the crowd lagging during those, but Under the Sun had some of Tony’s best
soloing of the night, and I appreciated them pulling out some deep cuts.<span style="mso-spacerun: yes;"> </span>Maybe they are pulling out a couple random
deep cuts at each show.<span style="mso-spacerun: yes;"> </span>It could be the
last time they play any of them.<span style="mso-spacerun: yes;"> </span>For all
I know, I might have just seen the last performance of Under the Sun.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And I did appreciate that, getting to see those solos.<span style="mso-spacerun: yes;"> </span>Tony Iommi is my favorite guitarist.<span style="mso-spacerun: yes;"> </span>I love what he does.<span style="mso-spacerun: yes;"> </span>The reason I love Black Sabbath?<span style="mso-spacerun: yes;"> </span>It’s really Tony.<span style="mso-spacerun: yes;"> </span>There were several times during the night,
after Tony was playing some inhumanly perfect passage of a solo, that Ozzy was
just pointing out how incredible the guy was.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There was a jumbo screen behind the band, and sometimes it
would focus in on one of the players, and there was a camera down front that
allowed them, sometimes, to show Tony’s fingers on the fret board, and you
could actually make out, if you knew to look for them, the place where Tony’s
fingers ended and the false fingertips began, and then you would realize again
that this guy was playing this amazing music and he is missing his
fingertips.<span style="mso-spacerun: yes;"> </span>Tony isn’t just my favorite guitarist;
I think he is actually the closest thing I have to a personal hero.<span style="mso-spacerun: yes;"> </span>To think that someone, a guitarist, could
lose the tips of his fingers?<span style="mso-spacerun: yes;"> </span>On his
fretting hand?<span style="mso-spacerun: yes;"> </span>And somehow bounce back
from it and create the sound of Black Sabbath?<span style="mso-spacerun: yes;">
</span>Birth Heavy Metal?<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Black Sabbath doesn’t sound like other metal bands.<span style="mso-spacerun: yes;"> </span>The same way Black Sabbath failed to play the
blues, Heavy Metal is really just bands failing to play like Black Sabbath.<span style="mso-spacerun: yes;"> </span>No other band has figured out quite how to
sound like that, because no other band has Tony Iommi.<span style="mso-spacerun: yes;"> </span>Tony’s guitar isn’t harsh.<span style="mso-spacerun: yes;"> </span>It’s heavy, and it’s menacing, but the tone
has so many layers, he can go from punishing brutality to soaring beauty in moments.<span style="mso-spacerun: yes;"> </span>And it’s all there, all the time.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>And
he composes these passages.<span style="mso-spacerun: yes;"> </span>Nobody solos
like him.<span style="mso-spacerun: yes;"> </span>His solos aren’t noodling,
they are instrumental passages.<span style="mso-spacerun: yes;"> </span>And I
got to be there while he played them.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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So, yeah.<span style="mso-spacerun: yes;"> </span>I hadn’t
realized going into that how much it would mean to me.<span style="mso-spacerun: yes;"> </span>That wasn’t just a rock concert for me.<span style="mso-spacerun: yes;"> </span>It was like the completion of a circle, one
that started all the way back when Andrew played Iron Man for me for the first
time on a tape cassette, and it sounded unlike anything I had ever heard
before.<span style="mso-spacerun: yes;"> </span>Twenty some odd years later, I
actually saw those guys play that song.<span style="mso-spacerun: yes;">
</span>I had never, ever, thought I would see that.<span style="mso-spacerun: yes;"> </span>Music from the 60’s was something that had
come and been.<span style="mso-spacerun: yes;"> </span>Even then.<span style="mso-spacerun: yes;"> </span>But there they were, doing it.<span style="mso-spacerun: yes;"> </span>I got to be in a room and watch Black Sabbath
play.<span style="mso-spacerun: yes;"> </span>Maybe it was the last time, the
only time.<span style="mso-spacerun: yes;"> </span>I hope it’s not.<span style="mso-spacerun: yes;"> </span>I hope Tony lives for years and years.<span style="mso-spacerun: yes;"> </span>I hope they come play again, and I get to go.<span style="mso-spacerun: yes;"> </span>I won’t mind the false advertising!<span style="mso-spacerun: yes;"> </span>But at least I got to see it, at least
once.<span style="mso-spacerun: yes;"> </span>At least I got to overlap with
it.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I really don’t think I will ever see a concert that will
mean as much to me as that one.<span style="mso-spacerun: yes;"> </span>See
music played live that means as much to me as that.<span style="mso-spacerun: yes;"> </span>And that’s ok.<span style="mso-spacerun: yes;"> </span>It’s wonderful to just to have such fleeting
moments.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Time passes, people die and we go our
separate ways.<span style="mso-spacerun: yes;"> </span>But sometimes, we can
show up, in the same place together and witness Beauty.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-62779183850706525452015-12-06T14:04:00.002-06:002015-12-06T14:04:45.206-06:00Dungeons and Dragons 15<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
So.<span style="mso-spacerun: yes;"> </span>Two weeks ago we
were in the empty gnome town after laying waste to the Orcs and snake people
who had taken over.<span style="mso-spacerun: yes;"> </span>Unfortunately, since
we had killed them all, there wasn’t any leads on what to do next.<span style="mso-spacerun: yes;"> </span>So we stuck around, and after some time, a
Green Dragon showed up.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As stupid headstrong adventurers itching for a TPK, the
party followed Dragon Man’s lead and waltzed up to this Green Dragon, and
started talking trash about the all his useless minions that they just killed
and how they, the party, would obviously make better servants.<span style="mso-spacerun: yes;"> </span>The Green Dragon, amazingly, agreed with
this, and pressed the party into service for him, because, sure, why not.<span style="mso-spacerun: yes;"> </span>Ulfgar views this as a chance to serve as
double agents, which will give them a much better chance of stopping whatever
this Green Dragon is up to (who is named Krollnish the Vile, by the way).<span style="mso-spacerun: yes;"> </span>Nory is probably chafing at pretending to
serve anyone other than Cthulu.<span style="mso-spacerun: yes;"> </span>Who knows
what Dragon Man is thinking (I’d rather serve a Black Dragon?).<span style="mso-spacerun: yes;"> </span>Who cares what the Bard is thinking.<span style="mso-spacerun: yes;"> </span>Hannah probably just thinks the dragon is
cute.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, The Green Dragon told them to head to the city of (I
think) Illmatter, which is 100 miles north along the main river.<span style="mso-spacerun: yes;"> </span>There is a sacred temple there guarded by
another good dragon, just like the copper one who guarded the gnome village
(who had been named Reveran Rayanne, since I never mentioned that before).<span style="mso-spacerun: yes;"> </span>Krollnish wanted us to travel there and work
to undermine this good dragon, and set the grounds for his destruction.<span style="mso-spacerun: yes;"> </span>Through the destruction of good dragons,
Krollnish aims to lay the grounds for the return of his evil snake god.<span style="mso-spacerun: yes;"> </span>That’s cool with us, we said, and the dragon
flew off.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After dallying a lot more than necessary, we set off for the
refugee city on the riverside.<span style="mso-spacerun: yes;"> </span>On the
way, we came back upon Randy’s hut, and discovered that Randy was, indeed,
working the snakepeople and orcs, probably as a reanimated corpse or something.<span style="mso-spacerun: yes;"> </span>They pretended (vainly) to fight each other,
but we dismissed this by pointing out we worked for Krollnish too, now.<span style="mso-spacerun: yes;"> </span>But they didn’t believe us.<span style="mso-spacerun: yes;"> </span>We got indignant, naturally, and Ulfgar
killed them all with a fireball.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This is that last time Ulfgar is going to do anything useful
for a while, so let me take a moment to savor it.<span style="mso-spacerun: yes;"> </span>Oh yeah.<span style="mso-spacerun: yes;">
</span>Ulfgar killed all the baddies with one spell.<span style="mso-spacerun: yes;"> </span>Nobody else got to kill anybody.<span style="mso-spacerun: yes;"> </span>Power gamer heaven.<span style="mso-spacerun: yes;"> </span>Hmm-mmm.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party continued on to River City, not expecting trouble,
and met up with the fussy gnome we had dealt with earlier and gave him his
stuff and sold him some other stuff, and we were now properly loaded.<span style="mso-spacerun: yes;"> </span>Huzzah!<span style="mso-spacerun: yes;">
</span>Then we went to the inn and dealt with tricking the dim bartender to
giving us other people’s rooms while using fake aliases. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
For Ulfgar, this turned out to be a bad idea, as the
bartender knew that someone was looking for him. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Heading into the room that had not actually been reserved
for him, Ulfgar found a note on the table.<span style="mso-spacerun: yes;">
</span>He went over and opened it, because who’s ever been afraid of a
note?<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
‘The Greenwoods send their regards,’ it read.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And then, in true Red Wedding style, Ulfgar looked down at
the two blades sticking through his chest.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
That was the last thing he remembered before awaking.<span style="mso-spacerun: yes;"> </span>He was amazed to find that he was, indeed,
still alive.<span style="mso-spacerun: yes;"> </span>He was even more amazed to
discover that he still had all his possessions.<span style="mso-spacerun: yes;">
</span>Well, except one thing.<span style="mso-spacerun: yes;"> </span>He was
missing his tongue.<span style="mso-spacerun: yes;"> </span>For Ulfgar, that was
probably the most amazing thing of all.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There was another noted left upon the table.<span style="mso-spacerun: yes;"> </span>It pointed out, in so many words, that the
whole tongue thing was to stop him from making any more deals.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
(This meant a couple of things, which Ulfgar didn’t exactly
process at the time on account for being too upset about his tongue
missing.<span style="mso-spacerun: yes;"> </span>First, it meant that the deal
with the Orebreakers and the Sultan of Ispep had gone through.<span style="mso-spacerun: yes;"> </span>There was no way for the Greenwoods to learn
about the deal unless it had been publicly announced and their own arrangements
with Ispep terminated.<span style="mso-spacerun: yes;"> </span>This of course,
meant that the Orebreakers had gone through with a deal with unscrupulous
dwarves and drow.<span style="mso-spacerun: yes;"> </span><i style="mso-bidi-font-style: normal;">Drow</i>.<span style="mso-spacerun: yes;"> </span>Which implied,
perhaps, either the Orebreaker clan was in even more dire straits than Ulfgar
himself had known, and had gotten desperate, that they in fact lacked the
scruples that they had professed to him in his youth, or both.<span style="mso-spacerun: yes;"> </span>He hopes that there is some facts unknown to
him that will absolve him of these worries—Maybe these Drow aren’t actually all
that bad!—but he doubts it.<span style="mso-spacerun: yes;"> </span>As the later
weeks spent upon the ship pass, these worries shall grow ever more prominent in
his mind.<span style="mso-spacerun: yes;"> </span>Also, he is completely
confused by why the Greenwoods deigned to leave him alive, when they could have
simply had him killed.<span style="mso-spacerun: yes;"> </span>No one knew who
he was around there.<span style="mso-spacerun: yes;"> </span>Were they afraid
that the Orebreakers might learn of a murder, and respond more negatively?<span style="mso-spacerun: yes;"> </span>Maybe they wanted to send a message to the
Orebreakers?<span style="mso-spacerun: yes;"> </span>Surely, the Orebreakers
would not treat this defilement as acceptable, would they?<span style="mso-spacerun: yes;"> </span>Perhaps, it was bartered for by the
Orebreakers?<span style="mso-spacerun: yes;"> </span>Did his people condone his
defilement?<span style="mso-spacerun: yes;"> </span>Could, perhaps, it not have
been the Greenwoods themselves who sent the assassin?<span style="mso-spacerun: yes;"> </span>After all, who signs off on their
assassination attempt?<span style="mso-spacerun: yes;"> </span>Could it have
been his own people, trying to start a war with the Greenwoods by creating
probable cause?<span style="mso-spacerun: yes;"> </span>Who could Ulfgar trust,
now?)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When Ulfgar was able to meet up with the party and explain
what had happened to him (mostly through pointing, some grunting), the party
asked around and learned that the quickest way to regenerate Ulfgar’s tongue
was to travel to Illmatter and entreat the very metallic dragon that they had
been tasked with to destroy!<span style="mso-spacerun: yes;"> </span>Serendipity!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party made preparations and headed out, traveling
upriver in a longship piloted by the usual pair of tricksy figures.<span style="mso-spacerun: yes;"> </span>Along the way, they ran afoul of several
glowing orbs of light.<span style="mso-spacerun: yes;"> </span>Now, as Ulfgar
was missing a tongue, the spells he could use consisted of: True Strike,
Counterspell.<span style="mso-spacerun: yes;"> </span>That’s it.<span style="mso-spacerun: yes;"> </span>Therefore, Ulfgar was well on useless, but he
did manage to stab of the glowy things and cast a counterspell to stop it from
turning somewhat invisible.<span style="mso-spacerun: yes;"> </span>But, The
Bard had the Lantern of Revealing at this point, which made all of them easy to
hit, and the party made short work of them.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As the party was thus engaged in fighting river spirits, the
boat got trapped upon a sandbank, and the boat was soon set upon by an
ogre.<span style="mso-spacerun: yes;"> </span>But, Dragon Man and Hannah rushed
into melee against the thing, and Hannah preceded to unleash the full power and
her fully armed and operational Level 6 abilities.<span style="mso-spacerun: yes;"> </span>And soon, the Ogre was no more.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party kicked ass, without really even needing
Ulfgar.<span style="mso-spacerun: yes;"> </span>Ulfgar felt well on
useless.<span style="mso-spacerun: yes;"> </span><i style="mso-bidi-font-style: normal;">Aww</i>.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party got the boat off the Sandbar, and continued on
their way.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
At that point, the session ended.<span style="mso-spacerun: yes;"> </span>But, I want to take a moment to say that this
may well have been the last session that we will get to play with John for some
time, which likely means that Nory will soon be leaving us as well, as John is
moving away, having landed his dream job.<span style="mso-spacerun: yes;">
</span>These write-ups didn’t really manage to convey it, but John was easily the
funniest<span style="mso-spacerun: yes;"> </span>roleplayer in the sessions,
really committing to playing Nory as a batshit insane little Cthulu acolyte
that he was, and mining that concept for all the humor it was worth, power
gaming needs be damned.<span style="mso-spacerun: yes;"> </span>He will be
missed.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Congratulations on your new job, John.<span style="mso-spacerun: yes;"> </span>This summer and fall have been the most we’ve
ever got to play Dungeons and Dragons together, and I have really enjoyed it,
and will treasure the experience.<span style="mso-spacerun: yes;"> </span>I hope
this isn’t that last we see of Nory, and I hope we get to play DnD again
together sometime.<span style="mso-spacerun: yes;"> </span>May Fharlanghn smile
upon your travels (I believe you are in transit as I write this!), and may you always
have a friend in Cthulu.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-69307942255738826912015-11-22T10:09:00.002-06:002015-11-22T10:09:43.876-06:00Dungeons and Dragons Number 14<!--[if gte mso 9]><xml>
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<br />
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We played DnD last week!<span style="mso-spacerun: yes;">
</span>In advance of today’s game, here is a recap!</div>
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<br /></div>
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So, two weeks earlier we were preparing to enter a fortress
entrance that was carved into the side of a hill on the outskirts of the Gnome
village of Barrelhelm.<span style="mso-spacerun: yes;"> </span>Rereading the
letter written concerning dark magics about to go down in the fortress, we
decided we better not waste any time farting around, so we needed to head into
the fortress ASAP.<span style="mso-spacerun: yes;"> </span>It seemed that the
Orcs (and the snake people they were hanging out with) were planning to take
the corpse of the copper dragon that had once guarded the village and use it to
conjure some dark forces.<span style="mso-spacerun: yes;"> </span>We were
panicking about having to fight an evil lich copper dragon.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Seeing as how the villains were all Lizard-like and Orcish,
the party fake-tied up the Human Bard (who wasn’t here yet), Ulfgar the Dwarf,
and Nory the Gnome, and Dragon Man the Dragonborn and Hannah the Half-Orc
marched them towards the entrance, which was guarded by a pair of Orcs.<span style="mso-spacerun: yes;"> </span>The Orcs demanded a password, so the party
attacked, with Ulfgar starting things out with a magic missile, which killed
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portcullis entrance.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Finishing off the other Orc, Hannah and Dragon Man lifted up
the Portcullis, and the rest of the party attacked the band of four Orcs and a
magic using serpent person on the other side.<span style="mso-spacerun: yes;">
</span></div>
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<br /></div>
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Pretty soon, they were all dead, even though Hannah briefly
got mind-controlled.<span style="mso-spacerun: yes;"> </span>Inside they found a
room with three doorways, one in each of the facing walls, and since the Bard
wasn’t really in a position to tell the party to always turn left, Ulfgar
suggested just taking the door straight ahead and charging deeper into the
mountain.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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On the other side of the door was a track and a cart, just
like in Indiana Jones and the Temple of Doom, (except the cart was on just one rail
due to fancy gnome engineering).<span style="mso-spacerun: yes;"> </span>The
party really couldn’t get the cart back on, so they headed down the tunnel,
until the track split in two.<span style="mso-spacerun: yes;"> </span>This time,
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serpent-lady.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party kicked ass as Eric finally showed up to get his
bard in on the action (having been briefly waylaid by a beer explosion).<span style="mso-spacerun: yes;"> </span>The party continued on, and met and kicked
ass on another band of Orcs and serpent people (which we didn’t bother roll
playing because time).<span style="mso-spacerun: yes;"> </span>By the end of
this endeavor, the Dwarf was just standing on the sidelines, on account of
wanting to save some spells for later.<span style="mso-spacerun: yes;">
</span>Eventually, the tunnel looped back around to the right entrance, and the
party came back out to the initial room they had entered the fortress
from.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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This time, the party took the room on the left.<span style="mso-spacerun: yes;"> </span>However, Dragon Man had decided the party
needed to be careful to search for traps, and lo, it turned out that this
doorknob was covered in poison!<span style="mso-spacerun: yes;"> </span>But,
Dragon Man solved the issue by tearing some cloth off of one of the dead Orcs
lying around, and opened the door using that, and the party continued on.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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There was another cart and tunnel, and this one opened into
a series of rooms.<span style="mso-spacerun: yes;"> </span>The party walked down
a hallway, past a room of mining supplies, and came to a door that had some
kind of rune of transformation on it.<span style="mso-spacerun: yes;">
</span>The Bard used Mage Hand to activate it, and the door started turning to
stone!<span style="mso-spacerun: yes;"> </span>But, the Bard thought fast, and
cast Dispel Magic on the door, halting the progress of stonification, and the
Party was able to open the door with ease.</div>
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<br /></div>
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Inside was a large room with two doors upon and far wall and
one upon the right.<span style="mso-spacerun: yes;"> </span>Ulfgar walked over
to the one on the left of the far wall, but it was locked.<span style="mso-spacerun: yes;"> </span>So, Dragon Man kicked the door in.</div>
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<br /></div>
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Inside, three of the scantily clad snake people were trying
to open a stone chest.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Ulfgar didn’t feel like wasting time on things like
initiative or anything, or waiting for a bunch of magic users to cast mind-control
spells on them, so he just cast fireball on the room.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Well, that fireball not only hurt the serpent-people, but
also caused the explosive booby trap in the stone chest to explode, and that
just straight up killed them.<span style="mso-spacerun: yes;"> </span>The party
then found about 500 gold worth of gems in the remains of the chest.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dragon Man then tried opening the next door over, and found
a kitchen covered in gunk.<span style="mso-spacerun: yes;"> </span>When Dragon
Man went into the kitchen to investigate, the gunk started attacking him, so he
ran out, and the party closed the door and vowed to deal with that later.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The next door, Ulfgar opened because why not, we all have to
go some time.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Through the sliver of the opening door, he saw a Beholder.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
He quickly closed the door and passed this information on to
everyone else.<span style="mso-spacerun: yes;"> </span>Beholders were enormous
floating eyes with tentacles.<span style="mso-spacerun: yes;"> </span>They fire
disintegration rays at you.<span style="mso-spacerun: yes;"> </span>If the disintegration
rays drop you to zero hit points, you automatically die.<span style="mso-spacerun: yes;"> </span>They are scary evil bad things and you do not
mess with them lightly, especially since Eric had just gotten his other
character killed by one in a different campaign.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party debated turning around and fleeing, since they
might not really be up for fighting a beholder just about now, (or ever) but
then someone pointed out that Beholders usually guard things of importance, so
whatever lied beyond this beholder must be critical to the quest.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So they came up with a plan.<span style="mso-spacerun: yes;">
</span>The Bard would throw open the door, then Ulfgar would cast Fireball on
the Beholder, and then the Bard would jump in and cast Thundarwave on it,
knocking it into a corner.<span style="mso-spacerun: yes;"> </span>Then the
party would run in and fight it as best they could.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So the Bard threw open the door.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And saw in the room not, one, but <i style="mso-bidi-font-style: normal;">five</i> Beholders.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
For a brief moment, the party all thought they were
dead.<span style="mso-spacerun: yes;"> </span>And then Ulfgar sent in the
Fireball, and the three Beholders that were within its radius all exploded,
causing a rain of shards that cut up the Bard as he stood in the doorway.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party then deduced that these were not actually
Beholders, but just some kind spore that only looked like Beholders, but
weren’t actually that dangerous.<span style="mso-spacerun: yes;"> </span>Dragon
Man went into the room and guided the spores into a corner, then the party cast
spells that blew them up outside of the range of the exploding damage.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There were two doors on the far wall of this room.<span style="mso-spacerun: yes;"> </span>The door on the left opened onto something
that looked like a temple, but all the shrines were defaced with the gnome
figures carved there being given mutilated snake heads.<span style="mso-spacerun: yes;"> </span>The room on the right contained three tubs
full of water and a brazier, and seemed to be some kind of bathing room.<span style="mso-spacerun: yes;"> </span>There was a door on the wall to the
right.<span style="mso-spacerun: yes;"> </span>This door opened onto a cave
filled with water that stretched out into darkness vast enough that the
characters (all possessing darkvision) could not see the far end of, but could
see an island on the edge of the gloom and in the middle of the lake.<span style="mso-spacerun: yes;"> </span>A waterfall was falling to the left, and on
the right side of the island, a mutated gnome dressed in rags was hovering near
the edge of the water.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Since Nory seems to hate all other gnomes he encounters or
something, he hurled an Eldritch Blast at the gnome, and the gnome immediately
jumped into the water and disappeared.<span style="mso-spacerun: yes;">
</span>The party then sent Hannah to fly across to the Island and spot
around.<span style="mso-spacerun: yes;"> </span>She found some fish bones on the
island, but little else.<span style="mso-spacerun: yes;"> </span>Then Dragon Man
swam over to the island, and just was he got over there, a whirlpool appeared
in the water.<span style="mso-spacerun: yes;"> </span>Dragon Man jumped out of
the water and onto the island, just as a Water Elemental appeared.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Bard jumped into the water to swim across and do battle,
but ended up almost drowning instead.<span style="mso-spacerun: yes;">
</span>Dragon Man and Hannah attacked the Water Elemental as Nory and Ulfgar
hurled spells at it, and by the time the Bard managed to stop drowning, it was
defeated.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party then all traveled over to the island and began
looking around, and one of the party (I think Dragon Man, but it might have
been Hannah) found a hole underneath the island, into a cave.<span style="mso-spacerun: yes;"> </span>The party swam in and found the weird
Gollum-looking gnome underneath there, who was trying to hide a ring on his
finger.<span style="mso-spacerun: yes;"> </span>Dragon Man found this all
suspicious or is chaotic evil or something, so he killed the Gollum gnome, and
Ulfgar took the ring and put it on, because why not, and immediately started
hearing the voice of the crazy hermit gnome in his head, which Ulfgar just went
with because why not be crazy now?<span style="mso-spacerun: yes;">
</span>Everyone else in his party was.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After Ulfgar determined the waterfall didn’t lead further
into the cave complex, the party left the underground lake and retraced their
steps back to the entrance way, and finally took the door on the right.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And the door on the right, after passing through a tunnel
with a cart, took them into a wide opening, where a trio of serpent people were
using giant braziers full of green fire to cast some long involved spell on the
murdered corpse of the Patron Copper Dragon of Barrelhelm.<span style="mso-spacerun: yes;"> </span>His gutted body was writhing as if filled
with snakes.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party rushed in and began attacking the serpent
priests.<span style="mso-spacerun: yes;"> </span>Ulfgar, Nory <span style="mso-spacerun: yes;"> </span>and the Bard managed to kill the middle one
pretty quickly with a Scorching Ray, an Eldirtch Blast <span style="mso-spacerun: yes;"> </span>and a Thunderwave, which unfortunately failed
to knock over a brazier, while Hannah and Dragon Man ran towards the far right
one, while the Bard ran for the far left one.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
With a three pronged attack from The Bard, Nory, and
Ulfgar’s last offensive spell (a first level Magic Missile), The one on the
left fell first. Shortly thereafter the one on the right passed out after blows
from Hannah and Dragon Man, but not before finishing off a truncated version of
the spell they were casting.<span style="mso-spacerun: yes;"> </span>At this a
giant creature with a snake-like body, but with arms, emerged from the corpse.
Hannah and Dragon Man were terrified, and dropped their weapons and ran for the
exit.<span style="mso-spacerun: yes;"> </span>The Bard tried to fight the
Creature, but eventually just stood there taking damage and trying to heal himself
to stay up, while Nory and Ulfgar, who had completely used up all his
non-cantrips, ineffectually hurled spells at the creature that didn’t hit it.
Eventually Ulfgar, realizing the Bard was in rough shape, starting walking
towards it while casting and hurling insults at the creature, insulting his
snake god and so on.<span style="mso-spacerun: yes;"> </span>This only proved
consequential after The Bard dropped, at which point that Snake Creature rushed
onto Ulfgar and started wailing on him.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It was at this point, after several rounds when the party
had seemed completely undone, that things bounced back.<span style="mso-spacerun: yes;"> </span>The Bard jumped right up from his dropping
(for Eric rolled a 20 on his death save and returned to one hit point).<span style="mso-spacerun: yes;"> </span>Meanwhile, as the three Magic users and spent
time missing with spells and serving as meat shields, the two fighters managed
to overcome the fear instilled in them and ran back into the cavern and
unleashed attacks on the Snake Creature.<span style="mso-spacerun: yes;">
</span>And after about two rounds, it died!<span style="mso-spacerun: yes;">
</span>The Creature had only a third of its hit points, due to the spell having
been interrupted!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The creatures in the Gnome Keep were now all defeated.<span style="mso-spacerun: yes;"> </span>The party searched the room of the Copper
Dragon.<span style="mso-spacerun: yes;"> </span>Dragon Man tore out the copper
dragons’s teeth because, hey, dragon teeth.<span style="mso-spacerun: yes;">
</span>Ulfgar noticed that the last of the serpent priests was actually still
alive, and cut off his head.<span style="mso-spacerun: yes;"> </span>Meanwhile,
Hannah flew up into the air and discovered a ledge filled with treasure!<span style="mso-spacerun: yes;"> </span>Yay!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nothing happened for the rest of the day!<span style="mso-spacerun: yes;"> </span>The party healed and regained spells and got
a lot of loot, plus some magical items that weren’t that great!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And the party Leveled!<span style="mso-spacerun: yes;">
</span>Yay!<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-3677808638918602132015-11-01T21:13:00.002-06:002015-11-01T21:13:44.621-06:00Dungeons and Dragons Part the 13th<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Today we played DnD!<span style="mso-spacerun: yes;"> </span>I
decided I was tired of writing this a week later when I have forgotten half of
what happened and what I remember may or may not be accurate, so I started
writing it right away!<span style="mso-spacerun: yes;"> </span>Boyle was tired
and we didn’t get much done!<span style="mso-spacerun: yes;"> </span>But that
was more the undertaking of the campaign than anything else, as most of this
session was spent in combat.<span style="mso-spacerun: yes;"> </span>It’s still
my longest entry in months.<span style="mso-spacerun: yes;"> </span>Writing the
day of helps you remember details and stuff. <span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, after the party finished up with the town of druids, the
druids gave the party a guide who took them through the woods to Barrelhelm,
and thus they reached the village of Barrelhelm without anything happening
along the way.<span style="mso-spacerun: yes;"> </span>The party said goodbye to
their guide, who turned and hightailed it back to Druid Village, and the party
began investigating the area.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Between them and Barrelhelm was a large river flowing east
out of the western mountains, at a span of about five hundred feet.<span style="mso-spacerun: yes;"> </span>There was a pair of towers on either side of
it, which rose to a height of 100 feet, with a bridge spanning the river at the
top level. <span style="mso-spacerun: yes;"> </span>The towers were each wide
open at their base, with an entrance 40 feet high.<span style="mso-spacerun: yes;"> </span>A turnstile upon the top level lowered
through the empty tower a platform that carts could be raised up upon to the
top level to then travel over the river.<span style="mso-spacerun: yes;">
</span>There was also a ring of stairs along the interior of the tower that
traveled up to a stone door that one could enter to reach the top level.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party spent two days on reconnaissance, and saw there
were was a cluster of Orcs on the North Tower, as well as some kind of winged
beast.<span style="mso-spacerun: yes;"> </span>This spying was being done by
Hannah flying about in Superdragon’s cloak with invisibility cast on her by the
Bard, so she wasn’t entirely certain what the winged creature was.<span style="mso-spacerun: yes;"> </span>On the Southern Tower (that would be the one
on the opposite side of the river) there seemed to be a pair of giant
creatures, possibly ogres.<span style="mso-spacerun: yes;"> </span>In the
village beyond, all the gnome huts appeared empty.<span style="mso-spacerun: yes;"> </span>Beyond them, built into the western
mountains, was a fortress.<span style="mso-spacerun: yes;"> </span>And the
second day, Hannah saw an Orc riding a giant wolf come up from the south and
bring a message to the fortress.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party decided that attempting a frontal attack on the
first tower might be dangerous, since it might call out reinforcements from the
fortress, so the party opted to bypass it by having Hannah carry each member of
the party over the river with her flying cape.<span style="mso-spacerun: yes;">
</span>They waited until dark to begin the crossing, and Hannah began with
Dragon Man.<span style="mso-spacerun: yes;"> </span>But!<span style="mso-spacerun: yes;"> </span>As they reached the halfway point of the
river, they saw flying straight towards them, from the opposite shore, the
winged creature that was nesting on the North Tower.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It was a Manticore.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Hannah and Dragon Man turned about to fly back to the other
side, as carrying a Dragonborn is not that ideal way to fight a Manticore. But
the Manticore was flying faster than them.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The night was moonless and cloudy. The rest of the party had
no idea what was happening.<span style="mso-spacerun: yes;"> </span>(Also, we
were all failing our spot-checks.<span style="mso-spacerun: yes;"> </span>Hard.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>The Manticore
attacked Hannah and Dragon Man, and after a couple rounds Hannah was forced to
drop Dragon Man into the river, where he was swiftly carried away by the
current.<span style="mso-spacerun: yes;"> </span>Flying on towards shore, under constant
attack from the Manticore, she called out to the party members on the shore.<span style="mso-spacerun: yes;"> </span>Eventually, the Bard saw what was following
her, and pointed out the flying creature in the darkness to his
companions.<span style="mso-spacerun: yes;"> </span>Nory and Ulfgar unleashed
spells at it, and after getting hit, the Manticore turned tail and ran.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Bard and Ulfgar ran off down the river to try to catch
up to where Dragon Man was getting carried by the current.<span style="mso-spacerun: yes;"> </span>Hannah followed them, but in the air.<span style="mso-spacerun: yes;"> </span>Nory stayed behind to continue hurling spells
at the Manticore until it was out of range, as Nory’s spells have an extra long
range.<span style="mso-spacerun: yes;"> </span>Also, Nory doesn’t really care
about people, what with Cthulu ending the world soon and all.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dragon Man in his armor had been struggling to stay above
water this entire time, and was just about to go under when Hannah was able to
throw a rope down to him.<span style="mso-spacerun: yes;"> </span>With the rope as
a guide slash Hannah pulling him, he was able to swim easily to shore.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party regrouped on the riverbank.<span style="mso-spacerun: yes;"> </span>Ulfgar pointed out Manticore’s are capable of
speech, so at this point any element of surprise was pretty much boned, so they
just took off for the North tower to, as Dragon Man put it, go HAM. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When they came up to the tower, four Orcs stood on the
parapet throwing javelins at the party.<span style="mso-spacerun: yes;"> </span>They
didn’t have much success against the Melee fighters, but neither could the
melee fighters do any damage to them, so the Bard, Hannah, and Dragon Man ran
into the entrance of the Tower, which led the Orcs hurling javelins at Ulfgar
instead.<span style="mso-spacerun: yes;"> </span>Meanwhile, Nory stayed well
back and, with his super long-range Eldritch Blast, succeeded in killing one of
the Orcs up above.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Manticore had by this time ridden back into view, this
time with a blue-skinned Orc riding on his back.<span style="mso-spacerun: yes;"> </span>The Manticore flew in low and hurled spines
at the Melee fighters in the entrance of the North Tower.<span style="mso-spacerun: yes;"> </span>So, Ulfgar encased the Manticore and his
Orc-rider in a Fireball.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Hannah and Dragon Man took this as a good sign to not be in
the entranceway and started running up the stairs to the tower top, but the
Bard stayed behind.<span style="mso-spacerun: yes;"> </span>Meanwhile, Nory
killed his second Orc javelin-thrower.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The remaining two Orc soldiers decided that maybe standing
up high while a gnome warlock picks you off from out of javelin range wasn’t
the best idea, so they backed away from the parapet. But, the Blue Orc hadn’t
appreciated that Fireball none too much, so he dive-bombed the Manticore straight
at Ulfgar, and hit the dwarf hard while rolling <span style="mso-spacerun: yes;"> </span>past him.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar was stuck between a blue-skinned Orc badass and a
giant Manticore.<span style="mso-spacerun: yes;"> </span>So, he cast Fireball on
the Manticore.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And the Manticore died.<span style="mso-spacerun: yes;">
</span>Ulfgar moved straight back from the Blorc (as John called him), and
called out the the Blorc that he was surrounded by spellcasters now, so he
should probably surrender.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Bard noticed that Ulfgar was pretty messed up at this
point, so he ran out and cast healing on him while Nory hurled more spells at
the Blorc.<span style="mso-spacerun: yes;"> </span>The Blorc, noticing Nory the
Gnome Warlock, exclaimed that he hated Gnomes, and ran off to mess Nory
up.<span style="mso-spacerun: yes;"> </span>And did, pretty much straight
away.<span style="mso-spacerun: yes;"> </span>Nory was able to get off another
attack, as was Ulfgar, but on the next attack the Blorc took Nory down hard
like it wasn’t no thing.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Thankfully, Ulfgar was able to kill the Blorc right after
that with a Scorching Ray, and then the Bard was able to run over to heal Nory
and loot the Blorc’s corpse.<span style="mso-spacerun: yes;"> </span>(He found a
pair of waterskins not full of water.<span style="mso-spacerun: yes;">
</span>One was all foul-smelling alcohol, the other seemed to contain about
seven doses of healing potion.<span style="mso-spacerun: yes;"> </span>That’s
350 gold worth of healing potions!<span style="mso-spacerun: yes;"> </span>Sweet!)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Bard, Nory, and Ulfgar than ran into the tower and up
the stairs, to find Hannah and Dragon Man ineffectually trying to open the
stone trap door, as the remaining Orc pair laughed at them through the stone.<span style="mso-spacerun: yes;"> </span>Try as they might, the door wouldn’t
budge.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party decided on a plan.<span style="mso-spacerun: yes;">
</span>Hannah and Dragon Man would travel down to the base, and then Hannah
would fly up the side of the tower while Dragon Man, with Spider Climb cast
upon him by Ulfgar, would walk up the tower’s side.<span style="mso-spacerun: yes;"> </span>They would jump over the side and kill the Orcs,
then open the trap door and let the rest of the party in.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But when they stormed the side, the Orcs were running down
the bridge!<span style="mso-spacerun: yes;"> </span>And far too far way to
catch!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Thinking quickly, they opened up the trap door and ushered
in the others, and pointed out the two fleeing orcs to Nory the Boss of
Long-ranged Spells.<span style="mso-spacerun: yes;"> </span>Nory strutted down
the bridge while casting Eldritch Blast until the two Orcs were dead.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party took a short rest to recoup, then continued on
across the bridge over the river.<span style="mso-spacerun: yes;"> </span>As
they got closer to the South Tower, they heard what they quickly determined was
indeed a pair of Ogres, who were arguing over who had to cook the dead gnome
they were waving around.<span style="mso-spacerun: yes;"> </span>So, Nory cast
thoughts into their heads suggesting they kill each other, and the Ogres, who
are very dumb and can’t really distinguish between their own thoughts and ideas
beings whispered in their heads, started fighting each other.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The fight was pretty evenly matched, but finally one of the
Ogres succeeded in killing the other.<span style="mso-spacerun: yes;"> </span>He
barely had time to enjoy his bloodied victory when Dragon Man walked into the
tower and used his breath weapon on him.<span style="mso-spacerun: yes;">
</span>And the Ogre was so worn out that (even though he made his saving throw)
he died.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So the party took out a pair of Ogres without taking any
damage.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As the Towers were ancient Dwarven constructions of the
finest engineering, the party opted to spend the night there, closing up the
turnstiles and weighting the trap doors with Ogres corpses, and took a long
rest.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The next day, they ventured into the village, and found no
signs of life.<span style="mso-spacerun: yes;"> </span>They made their way to
the place that the gnome back in the river village said his treasure was
hidden, and it was there!<span style="mso-spacerun: yes;"> </span>And they
dumped it all into Nory’s bag of holding.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While they were moving about the village, finding little
sign of supplies, an Orc riding a giant wolf left the fortress, heading towards
the village.<span style="mso-spacerun: yes;"> </span>The party set an ambush,
and killed him and his wolf.<span style="mso-spacerun: yes;"> </span>They found
he was carrying a letter, sent to some strange leader figure.<span style="mso-spacerun: yes;"> </span>It stated that all the gnomes had finally
been killed (so much for rescuing anybody), and that they would soon revive the
corpse of the Copper Dragon who had guarded village.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Were the Orcs creating
a Zombie Dragon?!</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dungeons and Dragons Cliffhanger!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
(Really that’s as far as we got.<span style="mso-spacerun: yes;"> </span>Boyle was really tired.<span style="mso-spacerun: yes;"> </span>He had like three hours sleep total all
weekend.)</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-5860217337790529642015-10-31T23:30:00.002-05:002015-10-31T23:30:42.378-05:00Dungeons and Dragons Part 12<!--[if gte mso 9]><xml>
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We played DnD last week and this is what happened, to the
best of my memory.</div>
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<br /></div>
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So, when last we left off, the Party was sleeping outside of
the inn Ulfgar burned down.<span style="mso-spacerun: yes;"> </span>In the
morning, they continued on down the road, heading towards Gnome village of
Barrelhelm.<span style="mso-spacerun: yes;"> </span>On the way, they encountered
a marching band of Orcs, but made short work of them, especially since most of
them were clustered closely enough together that Ulfgar was able to take most
of them out with one Fireball.<span style="mso-spacerun: yes;"> </span>For once,
Ulfgar managed to use a fireball without causing property damage or the loss of
innocent life!<span style="mso-spacerun: yes;"> </span>Hurrah!</div>
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<br /></div>
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Eventually they came to an outpost alongside the road that
was being attacked by orcs, though it seemed to be held off by a valiant warrior
dude of some sort.<span style="mso-spacerun: yes;"> </span>They gave aid to this
lone guardian, and defeating this band of orcs, the guy there, who turned out
to be a human, gave them directions for a fork coming up in the road.<span style="mso-spacerun: yes;"> </span>To reach Barrelhelm, they needed to take the
right.</div>
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<br /></div>
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They continued on, and took the right in the road when they
came to it.<span style="mso-spacerun: yes;"> </span>Traveling down the road they
eventually came to a place where the road was blocked off by several tree
trunks.<span style="mso-spacerun: yes;"> </span>It not being possible to
navigate their cart around it, the strong members of the party started working
at hacking away at the trunks.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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But while they were doing this, the party was soon beset by
a pack of sprites, firing poisoned arrows at them, and a tall faerie woman, who
excoriated the party for hacking at the trees (which really doesn’t make any
sense when you think about it, because the trees were already dead).
Fortunately, none of the party fell victim to the effects of the sprites arrow
poison, and the sorceress fey failed to take control of Nory’s mind.<span style="mso-spacerun: yes;"> </span>Then Nory killed her, like, right away.<span style="mso-spacerun: yes;"> </span>Like it wasn’t nothing.<span style="mso-spacerun: yes;"> </span>No one puts voices in Nory’s head except
Cthulu!</div>
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<br /></div>
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The party succeeded in hacking through the rest of the trees,
and continued on their way.<span style="mso-spacerun: yes;"> </span>They soon
came to a village, but it was a mostly human village, with little sign of Gnomes.<span style="mso-spacerun: yes;"> </span>The party soon learned that this village had
set up the road blocks, and the party kind of let slip that they had maybe sort
of destroyed them.<span style="mso-spacerun: yes;"> </span>They also quickly
learned that they had gone the wrong way at the fork, that the gnome village
would be reached by going the other way, and that the fellow they met at the
outpost fighting orcs fit the description of someone with family in the village
who had actually been beheaded by Orcs.<span style="mso-spacerun: yes;">
</span>Curious!</div>
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<br /></div>
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Trying to be helpful and feeling a little bad about
destroying the village’s roadblock, the party met with the village elders, who
appeared to be kind of druidy types.<span style="mso-spacerun: yes;"> </span>The
Elders let them know that, to defend themselves from the bands of orcs roving
from Barrelhelm, they had entreated the local spirits of the forest, who seemed
to be the same poison-arrow-firing jerks they met on the road, and who gave the
Elders a spell to cast to gain protection.<span style="mso-spacerun: yes;">
</span>The Elders cast the spell, and one of their lot, a man named Swiller,
turned into a bear covered in runes, then slashed and killed one of the acolytes
of the village religion, and ran off into the woods.<span style="mso-spacerun: yes;"> </span>The council asked the party to go off and
bring him back.<span style="mso-spacerun: yes;"> </span>The Elders weren’t angry
with him or nothing, they just wanted him back.<span style="mso-spacerun: yes;">
</span>All was forgiven.<span style="mso-spacerun: yes;"> </span>No one deals
well with being turned into a bear. <span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party set off for the nearby woods, accompanied by the
second and last remaining acolyte, who guided them through the woods.<span style="mso-spacerun: yes;"> </span>Eventually they came to a cave, from which
they heard moaning.<span style="mso-spacerun: yes;"> </span>The party ventured
into the cave, leaving the acolyte outside so he would be safe.<span style="mso-spacerun: yes;"> </span>Certain members journeyed ahead of others, and
the stragglers looked behind them just in time to see a bipedal bear carrying
an axe cut the acolyte in two.<span style="mso-spacerun: yes;"> </span>Because
the party can never safely protect innocents anymore, can they?</div>
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<br /></div>
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Most of the party rushed forward to do battle with the bear,
who was not covered in runes, while the Bard and Ulfgar continued through the
cave, coming to a room where they saw a man turning into a bear covered in
runes, who then attacked them.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Ulfgar moved back to hurl minor spells at the bear, not
wanting to kill him with his magic.<span style="mso-spacerun: yes;"> </span>The
bear then knocked out the Bard in short order.<span style="mso-spacerun: yes;">
</span>Meanwhile, the rest of the party managed to kill the first bear.<span style="mso-spacerun: yes;"> </span>Then, joining with Ulfgar, they managed to
subdue the rune covered bear, who then turned back into Swiller.<span style="mso-spacerun: yes;"> </span>The other bear, after some time, turned back
into a man, and the party deduced that he must be the first slain acolyte.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The<span style="mso-spacerun: yes;"> </span>party tied the
knocked-out Swiller up and returned to the village.<span style="mso-spacerun: yes;"> </span>There, they informed them that the spell
granted by the spirits of the forest had turned Swiller into a werebear, so,
they were going to have to deal with that, and maybe not trust the spirits of
the forest anymore, on account of them being two-faced dicks.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-80822588882233215312015-10-24T22:49:00.000-05:002015-10-24T22:49:03.011-05:00Dungeons and Dragons Part 11<!--[if gte mso 9]><xml>
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When we last left our heroes, they had bedded down for the
night, planning to travel through the wilderness to a gnome village a week’s
journey distant, to confront a band of orcs who had taken over the town, and
had killed the copper dragon who had served as the town’s protector.<span style="mso-spacerun: yes;"> </span>However, the next morning the party realized
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some.<span style="mso-spacerun: yes;"> </span>Luckily there was a gnome who was
fleeing the city who had a wagon filled with iron ore and uncut gems.<span style="mso-spacerun: yes;"> </span>He sold these items to the party, and also
made a deal with them to recover the treasure he had hidden within the
city.<span style="mso-spacerun: yes;"> </span>He told them where it was hidden,
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is trust-worthy.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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So the party bought supplies, and Nory gave some Cthulu
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The party came, eventually, upon a wagon, traveling from the
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the gnome driver to alert them of any danger.<span style="mso-spacerun: yes;">
</span>The driver whispered back ‘help us.’</div>
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At this Ulfgar came up with a plan.<span style="mso-spacerun: yes;"> </span>Hannah, having aided in the defeat of
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horse, killing it.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Then a sword emerged from the driver’s chest. </div>
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Deciding that any innocents must surely be dead now, Ulfgar
cast fireball on the wagon, and three orcs jumped out of the ensuing fiery
blaze.<span style="mso-spacerun: yes;"> </span>The party rushed into battle and
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of gnome children.<span style="mso-spacerun: yes;"> </span>Like over a dozen
gnome children.<span style="mso-spacerun: yes;"> </span>Over a dozen charred
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Ulfgar punched Nory and screamed at him for ruining the
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<br /></div>
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The party continued on, and eventually camped down for the
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remember.<span style="mso-spacerun: yes;"> </span>However, when they tried to
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</span></div>
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innkeep was acting strangely, and then, the drinks that two of the party drank
turned out to be poisoned!<span style="mso-spacerun: yes;"> </span>The party
overcame it, but when they questioned the innkeep they realized he was
bewitched, and figured out a way to lift it.<span style="mso-spacerun: yes;">
</span>The innkeep remembered nothing of what had happened to him, but when he
came to he worried about his family, and ran into the back area to check for
them.<span style="mso-spacerun: yes;"> </span>The party followed after him, just
in time to see him slaughtered by orcs standing over the bodies of his dead
family.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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to Ulfgar’s bewitchment by an orc sorceress, convincing him that he had to save
the dead children, the fire got out of control and burned down the entire inn,
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inferno. </div>
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<br /></div>
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They ended up spending the night in the cart again.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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That happened two weeks ago.<span style="mso-spacerun: yes;">
</span>Tomorrow, the adventure continues!<span style="mso-spacerun: yes;">
</span>Maybe this time they won’t fail endangered innocents!</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-61898911372845832192015-10-10T23:37:00.003-05:002015-10-10T23:37:44.368-05:00Dungeons and Dragons Part 10<!--[if gte mso 9]><xml>
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<br />
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So, we are playing DnD tomorrow but I never wrote up our
last session!<span style="mso-spacerun: yes;"> </span>This is because I am
lazy.<span style="mso-spacerun: yes;"> </span>However, I doubt I will remember
what happened last time unless I start writing it up so I better try my best. </div>
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<br /></div>
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So, after the party killed Makana, they went their separate
ways a bit.<span style="mso-spacerun: yes;"> </span>Nory got some progress made
on his evil toys of Madness and Darkness.<span style="mso-spacerun: yes;">
</span>Hannah and Dragon Man were attacked by Superdragon, who was intent on
kicking Dragon Man’s ass for still being in the city.<span style="mso-spacerun: yes;"> </span>Hannah, after getting a few licks in, decided
to desert Dragon Man to his fate at the hand of Superdragon.<span style="mso-spacerun: yes;"> </span>But, just as she saw Dragon Man succumbing to
defeat, she rushed back in to attack once more, and knocked Superdragon unconscious!<span style="mso-spacerun: yes;"> </span>This allowed the freshly revived Dragon Man
to cut off Superdragon’s head, so the pair could run away from the townsfolk
recoiling in horror at the gruesome execution of one of their heroes.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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When the pair returned to the hotel, it turned out that one
of the other adventurers had learned of a frontier city beset by evil forces to
the North, and Dragon Man quickly recommended that the party travel to their
aid.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party left the city, crossed the lake uneventfully,
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need to use a river transport, sold their animals, and then realized they
really should tell the Sultan of Ispep they were leaving.<span style="mso-spacerun: yes;"> </span>So some of the party returned to Ispep to
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<br /></div>
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the Orebreaker Clan.<span style="mso-spacerun: yes;"> </span>As soon as they
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<br /></div>
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On the other shore of the lake, the party found passage on a
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corpse.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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ship upon the deaths of the inhabitants at the hands of the fairy lights.<span style="mso-spacerun: yes;"> </span>However, after Ulfgar set off a Fireball and
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<br /></div>
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fleeing the city, saying it had been overrun by orcs or something.<span style="mso-spacerun: yes;"> </span>There was no vacancy in the inn within the
village, but the barkeep was very dumb, so Nory managed to trick him into
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ahead!<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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That’s all I remember!</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-90231402239998272822015-09-25T20:37:00.003-05:002015-09-25T20:37:51.029-05:00Dungeons and Dragons Part 9<!--[if gte mso 9]><xml>
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Last week we played DnD but I did not post about it because
I have been lazy all week.<span style="mso-spacerun: yes;"> </span>But honestly,
not much happened, at least not much that can be written in a write-up. </div>
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<br /></div>
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Last week, the party was trying to figure out what to do
with scraps of paper and figuring out the order the lenses needed to be put in
to open the ‘demesne’ (a word I did not know the meaning of!) of Makana’s
father.<span style="mso-spacerun: yes;"> </span>As the session began, the
Useless Bard showed up, whining about how he had lost his lute in the Fay Wild,
and with Makana in tow.<span style="mso-spacerun: yes;"> </span>Makana looked
like shit and blamed it on saving Useless Bard but really it was from being all
coked up on Bahah Blast, but Ulfgar wasn’t having it and hit Makana with a
Scorching Ray.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Makana seemed to shrug it off, and, when the rest of the
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sure they had talked over that they would do, Ulfgar changed course by necessity
and they went back to trying to figure out the order of the lenses.<span style="mso-spacerun: yes;"> </span>Eventually the order was determined with some
crucial insights from Makana, and the portal was opened to the demesne.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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It was a room, with a guard, who was an enchanted suit of
armor, and who immediately announced its intention of killing the party.<span style="mso-spacerun: yes;"> </span>So, the party and Makana began fighting
it.<span style="mso-spacerun: yes;"> </span>But!<span style="mso-spacerun: yes;">
</span>It quickly became obvious that arcane spells had no effect upon it.<span style="mso-spacerun: yes;"> </span>So, when Makana’s first attack turned out to
be a massive fireball that hurt everybody except the guard, Ulfgar focused his
scorching rays on Makana, not the guard, because he really didn’t like him
anymore.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Eventually, the guard crumbled.<span style="mso-spacerun: yes;"> </span>And the Useless Bard found a bag inside him
that everyone saw him try to hide!<span style="mso-spacerun: yes;">
</span>But!<span style="mso-spacerun: yes;"> </span>Ulfgar refused to stop
attacking Makana with Scorching Rays!</div>
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<br /></div>
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So Makana laid Ulfgar out with a Magic Missile.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Magic Missile is a first level spell.<span style="mso-spacerun: yes;"> </span>It consists of three points of energy, each
dealing damage.<span style="mso-spacerun: yes;"> </span>For every spell level
slot you move up the casting, you gain an additional point of energy.<span style="mso-spacerun: yes;"> </span>Makana’s Magic Missile consisted of 11 points
of light.<span style="mso-spacerun: yes;"> </span>Do the math.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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And the party didn’t want to fight Makana.<span style="mso-spacerun: yes;"> </span>They had no idea what came out their crazy
dwarf friend!<span style="mso-spacerun: yes;"> </span>Ha Ha!<span style="mso-spacerun: yes;"> </span>Let’s just stand around and not fight now!</div>
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<br /></div>
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Oh!<span style="mso-spacerun: yes;"> </span>But then Makana
asked for the bag Useless Bard found.<span style="mso-spacerun: yes;">
</span>And Useless Bard threw it to the ground!<span style="mso-spacerun: yes;">
</span>And Makana was going to grab it.<span style="mso-spacerun: yes;"> </span>Hannah,
not being a total asshole, ran over and fed Ulfgar a healing potion.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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By the way, somewhere in here, Makana took another hit of
Bahah Blast. <span style="mso-spacerun: yes;"> </span>He was going to go up and
pick up the treasure and<span style="mso-spacerun: yes;"> </span>(I later
learned out of game) abscond with it, leaving the party behind, but Dragon Man
finally decided to follow Ulfgar’s lead slash not lose the treasure and
attacked Makana.</div>
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<br /></div>
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Well, Makana laid out Dragon Man.<span style="mso-spacerun: yes;"> </span>Then Ulfgar attacked again and got laid
out.<span style="mso-spacerun: yes;"> </span>In fact, everyone kind of got their
ass kicked that did anything useful until Hannah finally killed the guy.<span style="mso-spacerun: yes;"> </span>Then Nory, not being helpful, tried to steal
the treasure bag, but other Nory sucks at lying so he had to give it up. <span style="mso-spacerun: yes;"> </span>It was in a bag of holding!<span style="mso-spacerun: yes;"> </span>Nory kept the bag, and the party split the
treasure.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Then they cut off Makana’s head and threw it in the bag of
holding.<span style="mso-spacerun: yes;"> </span>That felt good.<span style="mso-spacerun: yes;"> </span>He deserved it. </div>
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<br /></div>
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The party, pretty much all on death’s door at this point,
decided to take a long rest.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Now, Makana, being a real asshole, had, it turned out, cast
a spell that blocked the portal the party had entered through.<span style="mso-spacerun: yes;"> </span>So the party had to figure a new way
out.<span style="mso-spacerun: yes;"> </span>Luckily, they found three scrolls
of teleport on his headless corpse!<span style="mso-spacerun: yes;"> </span></div>
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Ulfgar tried casting it, but, as I had been rolling terribly
all session, the spell failed.<span style="mso-spacerun: yes;"> </span>Then the
Useless Bard, who had been rolling pretty well, and has a higher charisma bonus,
tried, and got it on the second time, and teleported all of us into the room we
had just left.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Suddenly, we remembered that the room had no doors.<span style="mso-spacerun: yes;"> </span>Perhaps we should have teleported to another
place that wasn’t so precariously positioned!<span style="mso-spacerun: yes;">
</span></div>
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<br /></div>
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The party started working the stones in one of the
walls.<span style="mso-spacerun: yes;"> </span>Pulling it out, the party found
themselves staring down the side of the tower, from high up in the sky.<span style="mso-spacerun: yes;"> </span>So, Ulfgar cast Spider Climb on the party (I
knew that would come in handy at some point!) and they all walked down to the
street.</div>
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<br /></div>
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Then they went back to the hotel.<span style="mso-spacerun: yes;"> </span>Their rooms were waiting for them.<span style="mso-spacerun: yes;"> </span>Ulfgar sent a letter to the Sultan letting
them know the task was done.<span style="mso-spacerun: yes;"> </span>Then they
took a load off.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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That was it!<span style="mso-spacerun: yes;"> </span>No
Cliffhanger! </div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-17711354422733832302015-09-12T23:47:00.000-05:002015-09-12T23:47:06.949-05:00Dungeons and Dragons, Part 8<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Ok.<span style="mso-spacerun: yes;"> </span>So, a week ago
last Saturday we played DnD, but I didn’t write it up because I was feeling
lazy and stuff.<span style="mso-spacerun: yes;"> </span>This account might be
shortish, on account of me not remembering stuff.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When we left off, Ulfgar, The Bard, and Dragon Man got
teleported by Makana into random parts of the city.<span style="mso-spacerun: yes;"> </span>Realizing that their companions were likely
inside of Makana’s tower, Ulfgar and Dragon Man quickly figured out their
locations and made their way to the tower, arriving at the same time.<span style="mso-spacerun: yes;"> </span>There was no sign of The Bard though, on
account of Eric deciding not to show up.</div>
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<br /></div>
<div class="MsoNormal">
Ulfgar and Dragon Man made it to the tower, and found Makana
outside it.<span style="mso-spacerun: yes;"> </span>Makana quickly teleported
them into the tower, and then four of the members of the Golden Party were
inside.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each of the party members found themselves in a black empty
space, devoid of form.<span style="mso-spacerun: yes;"> </span>For each of them,
a pattern of gears formed of differing hues of light appeared, as well as a
rod, which was also made of light.<span style="mso-spacerun: yes;"> </span>Each
of the party members had to examine the gears and determine which direction to
use the rod to turn the last gear that so it would move a bar towards a smiley
face instead of an exxed-out dead face.<span style="mso-spacerun: yes;">
</span>Each of the members, after careful consideration (or taking a
fifty-fifty chance) managed to turn the gear in the correct direction.</div>
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<br /></div>
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Each of the members then appeared in an empty stone room
together, and they were happy so find that, minus the Useless Bard, they had
all been reunited.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A portal of magenta colored light opened below them.<span style="mso-spacerun: yes;"> </span>After trying to scout it out by lowering
Ulfgar into it, it turned out that you really just had to allow yourself to be
teleported to another place once within, and the rest of the party just jumped
in.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
<div class="MsoNormal">
They found themselves along the bank of a boiling, greasy
river, with a ship nearby, surrounded by grey, gloomy hills.<span style="mso-spacerun: yes;"> </span>The party got in the boat, and started
heading down it, getting more despondent as they went.<span style="mso-spacerun: yes;"> </span>An air of subtle unreality hung over the
whole place as they went, but that feeling did little to lessen their gloom. <span style="mso-spacerun: yes;"> </span>Eventually, they came to an amethyst portal on
the river, and passed through it. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They then passed through several portals on the river,
taking them through various levels of what felt like hell.<span style="mso-spacerun: yes;"> </span>There was a gloomy hell full of giant worms,
and Hannah and Dragon Man turned into worms!<span style="mso-spacerun: yes;">
</span>But when Nory and Ulfgar killed them, they turned into shades that were
returned to their proper forms in the next realm.<span style="mso-spacerun: yes;"> </span>There was a realm full of cages packed with damned
souls, and gates across the river.<span style="mso-spacerun: yes;"> </span>One
gate had a lock made of Adamantium, and Hannah shattered her great axe trying
to break it open.<span style="mso-spacerun: yes;"> </span>Another level was a
river of fire, and the party was attacked by a suspiciously ineffectual Pit
Fiend (Well, in comparison to normal Pit Fiends, that is).<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Eventually, the party arrived out of the interminable stream
of hells along the river (which someone pointed out was likely the River Styx)
after passing though an indigo portal.<span style="mso-spacerun: yes;">
</span>The river ended here, and the party got out and began traveling over
land.<span style="mso-spacerun: yes;"> </span>They eventually came to a sleeping
giant, and Dragon Man, being Dragon Man, walked up and attacked it.<span style="mso-spacerun: yes;"> </span>This initial sneak attack allowed the party
to defeat the giant, and after he surrendered he moved aside a boulder
revealing another portal, an emerald one.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This portal took the party to some kind of Beast Plane,
where they rested for the night after having been pretty beaten up by the
previous realms, and ignored any plot hooks that may have been dangled in front
of them while they were trying to sleep, such as Polar Bears dying in the
night.<span style="mso-spacerun: yes;"> </span>Remember, Dungeons Masters, never
bother dangling plot hooks when the party has decided to long rest.<span style="mso-spacerun: yes;"> </span>Parties who are trying to not die are not
going anywhere.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Next was a gold portal that took them to the Mountainous
Plane of Celestia, where, to get out, the party had to praise the god Tyr to an
Angel.<span style="mso-spacerun: yes;"> </span>Ulfgar came up with a chorus that
went something like this:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
O Tyr, Tyr, Tyr!</div>
<div class="MsoNormal">
Thinking of you removes my tears!</div>
<div class="MsoNormal">
In light of your justice, I lose all fear!</div>
<div class="MsoNormal">
My heart does warm when you are near!</div>
<div class="MsoNormal">
O Try, Tyr, Tyyyyyyyyyyr!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
An orange level here took them to a land of contentment, and
the party rested among trees bearing fruits and nuts of plenty and slept.<span style="mso-spacerun: yes;"> </span>Hannah didn’t want to travel through the
Saffire Portal they found, and planned to stay there forever, even though the
rest of the party knew that kind of thing never worked out in places like this,
so Nory agreed with her and tricked her into walking through the Portal,
telling her it was actually a green curtain.<span style="mso-spacerun: yes;">
</span>Because Hannah is very stupid.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Saffire Portal took them to a realm where they saw two
fighting elves, and they convinced them to fight each other instead of them and
then placed bets on who would win.<span style="mso-spacerun: yes;"> </span>The
one Ulfgar bet on won.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Next was a Saffron Portal that took them to a land of
straight trees, which was so orderly that chaotic little Nory went stir crazy
and ran off the path and got in fights with animatronic guards that looked like
they’d been assembled out of bits of Humpty Dumpty.<span style="mso-spacerun: yes;"> </span>But he got better.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After that was an Amber Portal taking them to a land that
was wilderness on one side and civilization on the other side.<span style="mso-spacerun: yes;"> </span>They passed by a pair of birds digging in the
middle of the trail and spent a day messing about in the city, then went back
and found a Silver Portal in the hole the birds were digging.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The silver portal took them to a stone room that seemed to
lack the vague unreality of the various lands they had just spent several days
passing through.<span style="mso-spacerun: yes;"> </span>It housed an enormous
telescope-like device filled with lenses that matched the colors of the various
portals.<span style="mso-spacerun: yes;"> </span>The room was also filled with many
bookshelves. There were no doors or windows. </div>
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<br /></div>
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One book sitting out had a passage that allowed the party to
deduce that there was a way out by placing the lenses in a specific order in
the telescope thing.<span style="mso-spacerun: yes;"> </span>The party then
rummaged through the books and found scraps of paper that related a journey
through<span style="mso-spacerun: yes;"> </span>the<span style="mso-spacerun: yes;"> </span>various Planes.<span style="mso-spacerun: yes;"> </span>If the scraps were put together in the proper
order, they figured, that order would tell you the order to place the lenses in
order to get it to work.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
At this point we stopped playing because we had been playing
for over four hours and everyone was tired.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After putting us through that, though, one thing is for
sure:<span style="mso-spacerun: yes;"> </span>the party now really, really,
really wants to kill Makana.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-55277988849664147872015-09-05T13:33:00.001-05:002015-09-05T13:33:52.793-05:00Writer's Block?Early last week I had made a resolution to myself to write a thousand words a day. I had been getting pretty lax in terms of writing activity and I had wanted to make some kind of commitment to get myself going again. And for about six days, I did it! I got a lot of writing done, and finished off two chapters of the thing I am working on now. <br />
<br />
And then I started trying to write the next chapter, and I just had nothing. It wasn't that I wasn't feeling like writing. Far from it! In fact, I was sitting down every night, but one, for hours, and trying to figure out what to write next. But nothing was coming. I ended up spending all that time doing research to what I wanted to eventually write. I suppose I could have knocked out some words on the two or so short stories I have in the mix, but I just didn't feel like it. I had felt all this momentum building up in the days before on the main thing, and working on something else would have felt like putting that on the back burner. Besides, those things had stalled too; shifting focus to those would have meant still banging my head against a wall, it would just be a different wall. <br />
<br />
I wonder, then, if this is writer's block, or at least a version of it. It's not that I don't want to write, or that I am being lazy. It is just that the ideas are not yet there for what I want to do, what feels right when I put it on the page. It's like I have to wait for my subconscious to catch up to what I want to work on. Its annoying, because honestly I would rather be typing. When I do enough typing, I find that I actually like it, the sensation of your self melting away and becoming merely the flow of words and sentence structures building themselves invisibly inside the cavern of the mind as your hands glide intuitively over the keyboard. I want to get back to that. Why can't I? <br />
<br />
Hurry up, brain!corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-81347433853691941982015-08-30T20:38:00.000-05:002015-09-05T13:35:28.318-05:00Dungeons and Dragons! (Part 7)<!--[if gte mso 9]><xml>
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Today we played DnD!</div>
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<br /></div>
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So, to start off with, the party members went their separate
ways and took care of some personal business.</div>
<div class="MsoNormal">
<br /></div>
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Hank-now-Hannah when to a swinging swingers party and hung
out with Sir Elton and some dude thought he totally recognized her but she
totally lied her way out of admitting she was some dude he once knew in the
Lionheart Kingdom.<span style="mso-spacerun: yes;"> </span>Also, while chatting with
some people, they let slip to Hannah that Matthew Makana the Wizard was a bit of
a loose cannon and any day now he would do something terrible while hopped up
on Bahah Blast.<span style="mso-spacerun: yes;"> </span>Foreshadowing!</div>
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<br /></div>
<div class="MsoNormal">
Nory made some deals to try to get some adorable toys made
of his Dread Lord Cthulu at a toy store, (called, I think, Alan and Annie’s?) but
when the guy tried to get him to poach an apprentice from a rival toy store (definitely
called Poppa’s Toys), Nory decided it was a much better toy store and he would
just get his dolls made there instead.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Ulfgar met up with the Sultan bearing gifts, and scored some
sweet commissions in banking for the Orebreaker Clan, but had to sweeten the
deal by getting his adventuring party by taking out the crime syndicate living
in the sewers, who were not the Thieves’ Guild at all, because the Thieves’
Guild is very respectable.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Dragon Man tried to kill some rich people who almost ran
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of flight and pledging to protect the wealthy from the ravages of the court
system.<span style="mso-spacerun: yes;"> </span>Dragon Man knew he was
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<br /></div>
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Battle Bard played music at a party but not that well, and
thus failed to pick up any chicks.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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When everyone returned to the hotel room, Ulfgar laid out
what happened in his meeting with the Sultan, and then the party spent an hour
arguing over whether or not the crime syndicate living the sewers may in fact
be evil, or whether or not they should just run off and try to kill the
insanely powerful wizard they got hired for a measly thousand gold to take
out.<span style="mso-spacerun: yes;"> </span>Dragon Man, the Bard, and Hannah
went out into town to ask around to determine if the crime syndicate that lived
in the sewers was actually evil and worth taking out, or if they were a merry
band who robbed from the rich and gave to the poor like Dragon Man seemed to
think they were for some reason.<span style="mso-spacerun: yes;"> </span>(Maybe
being butthurt after his encounter with Superdragon and having to run away with
his tail between his legs?)<span style="mso-spacerun: yes;"> </span>On the way,
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was still alive, but Dragon Man just insulted them and they continued on their
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<br /></div>
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Well, what do you know?<span style="mso-spacerun: yes;">
</span>It turned out the crime syndicate living in the sewers were a band of
rapists and murderers!<span style="mso-spacerun: yes;"> </span>The party members
came back and maybe kinda accepted that they should just do like Ulfgar said
already.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The next morning they headed into the sewers.<span style="mso-spacerun: yes;"> </span>And, as soon as they touched down, they were
immediately attacked by vile mutants hiding in the shadows.<span style="mso-spacerun: yes;"> </span>Dragon Man got overwhelmed and went down
after one round.<span style="mso-spacerun: yes;"> </span>Then, the rest of the
party came down and made short work of the mutants, though Battle Bard had to
grapple with some tentacle-thing living in the sewer waters.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Continuing on, they came to an alcove, where a treasure
chest was upon an island of stone, and a woman, who claimed her name was Amanda
and who looked like an adventurer, urging them to go open the treasure chest,
which she insisted she had just come down here to find and open, because people
totally share loot with random other adventurers they meet in the sewers.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Dragon Man jumped across to open it, but oh well, it turned
out it wasn’t a treasure chest at all but was actually a mimic and it started
trying to eat him.<span style="mso-spacerun: yes;"> </span>Battle Bard jumped
over and started trying to fight the mimic as well, while Ulfgar, who smelled a
rat, sent a firebolt at Amanda and told her to back off.<span style="mso-spacerun: yes;"> </span>Amanda replied with a spell that, thanks to
Ulfgar failing the super-easy Wisdom Saving Throw, dropped him to zero hit
points and he dropped, literally.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Hannah gave Ulfgar a potion which got him back on his feet
so he could hurl a Scorching Ray at the not very nice Amanda, who didn’t like
that very much and ran off.<span style="mso-spacerun: yes;"> </span>When the
rest of the party finished off the mimic, they all made fun of Ulfgar for
attacking the nice adventuring lady, which made Ulfgar feel like an idiot, even
though out-of-game we learned that Amanda was actually a Swamp Hag or something
which means he was actually right and the party was wrong and they should
really stop questioning him all the time.<span style="mso-spacerun: yes;">
</span></div>
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<br /></div>
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They then continued on and after Hannah having a bit of an
issue with a trap, they decided that maybe they had to go back because the
party was pretty worn out at this point.<span style="mso-spacerun: yes;">
</span>Ulfgar decided, perhaps out of annoyance with seeming to do everything
wrong, to just go just a little bit up ahead before turning back to investigate
a dead body lying in the water. </div>
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<br /></div>
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Well, that turned out not to be such a hot idea.<span style="mso-spacerun: yes;"> </span>He immediately got attacked by some kind of
water current creature and was knocked into the sewer water unconscious, lying
beneath its bulk. </div>
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<br /></div>
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Fortunately, the party was able to rush in and attack the
creature and, thanks to Dragon Man scoring a critical hit and deciding to
unload all of his Smite Evils for the day, (who knew Dragon Man could Smite
Evil?) was able to kill the creature in one round.<span style="mso-spacerun: yes;"> </span>Then the party was able to drag Ulfgar out of
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<br /></div>
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They went to one of the public baths, got cleaned up, and
took the rest of the day off to recuperate.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
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The next day, they headed back down again, with Ulfgar in
the lead to use his quarter staff to investigate stones for traps.<span style="mso-spacerun: yes;"> </span>They immediately got beset by mutant
creatures again, and had to fight them off, though this time no one went down
for the count.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
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Continuing on, they got past the trap that gave Hannah
problems last time, and then crossed over to a side passage with a bridge, but
everyone decided just to jump across rather than risk the bridge being
trapped.<span style="mso-spacerun: yes;"> </span>Then they went up a passage,
which lead into a hallway where Hannah heard whispering coming from up ahead,
around a corner.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
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They had the Bard rush around the corner and set off a Thunderwave,
but nobody was there.<span style="mso-spacerun: yes;"> </span>Drat.<span style="mso-spacerun: yes;"> </span>They continued on, until the passage opened
up and into a room with a fountain pushing out green water, where they were set
upon by more mutants, including one of enormous size.<span style="mso-spacerun: yes;"> </span>The mutants seemed to have been drinking
sewer water which had over time either killed them off, deformed them, or
turned them into hulking monstrosities.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Mutants!<span style="mso-spacerun: yes;"> </span>Told you they
were evil!</div>
<div class="MsoNormal">
<br /></div>
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recovered quite a bit of money from the fountain.<span style="mso-spacerun: yes;"> </span>Then they headed back up, realizing from the
details of the room that this was the main residence of the sewer people.<span style="mso-spacerun: yes;"> </span>They returned to the baths, and then went
back to their hotel rooms for some nice meals and some rest and
relaxation.<span style="mso-spacerun: yes;"> </span>Ulfgar sent a letter to the Sultan,
giving him an update on their exploits.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The next day, the Sultan called the party, which Ulfgar had
taken to calling the Golden Party, to his residence.<span style="mso-spacerun: yes;"> </span>On their way in, he party overhead some
cryptic words between the Sultan and someone who seemed to be a dwarf, but no
one in the party could give them any significance.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The Sultan thanked them for dealing with the sewer people,
and said that this would smooth things over for the Orebreakers to move their
banking business into the city.<span style="mso-spacerun: yes;"> </span>However,
the Sultan’s secret backers had a request that he wished to pass on to the
party, which was that the backers really wanted a tower.<span style="mso-spacerun: yes;"> </span>A nice, white tower.<span style="mso-spacerun: yes;"> </span>Makana had to go, basically, was the
thing.<span style="mso-spacerun: yes;"> </span>Didn’t have to die, just go.<span style="mso-spacerun: yes;"> </span>The party understood.</div>
<div class="MsoNormal">
<br /></div>
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Then, when the party went back to the Hotel, who was in the
bar, but Makana!<span style="mso-spacerun: yes;"> </span>Talking to girls!<span style="mso-spacerun: yes;"> </span>Showing them tricks!<span style="mso-spacerun: yes;"> </span>Like making one of them disappear!<span style="mso-spacerun: yes;"> </span>He was on Bahah Blast though, so instead of
making her turn invisible, he actually made her disintegrate.<span style="mso-spacerun: yes;"> </span>Finally, he had done something terrible!<span style="mso-spacerun: yes;"> </span>The party had an excuse to throw down!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The whole woman being disintegrated thing basically sent the
bar into an uproar, so Makana tried to get out of there.<span style="mso-spacerun: yes;"> </span>When he saw the Golden Party, he was super
happy to see his buddies, and invited them to come back to his castle.<span style="mso-spacerun: yes;"> </span>The party, having seen what just happened,
acted like they were still his buddies, and agreed.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And then Makana tried to teleport them all.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Uh-oh. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Some of the party?<span style="mso-spacerun: yes;">
</span>They arrived where Makana was.<span style="mso-spacerun: yes;">
</span>Some of them didn’t.<span style="mso-spacerun: yes;"> </span>They were in
strange rooms they had never seen before.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Cliffhanger!</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-55982093843697026782015-08-18T23:36:00.002-05:002015-09-05T13:35:18.744-05:00Dungeons and Dragons (Part 6)<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Okay, so, on Sunday we played DnD again.<span style="mso-spacerun: yes;"> </span>We played for a while, but, like the last
session, it still ended up being mostly a roleplaying session.<span style="mso-spacerun: yes;"> </span>But what a roleplaying session it was!<span style="mso-spacerun: yes;"> </span>Plot twists were had!<span style="mso-spacerun: yes;"> </span>Character was revealed!<span style="mso-spacerun: yes;"> </span>Discord was sown!<span style="mso-spacerun: yes;"> </span>Genders were changed!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, the Party last left off after a night of revelry in the
city of Sana Bell, on their way to the city of Ispep.<span style="mso-spacerun: yes;"> </span>The next morning, the Party was able to pack
up and leave without further incident.<span style="mso-spacerun: yes;">
</span>In fact, the trip to Ispep from Sana Bell was completely without
incident, and soon the party found themselves on the outskirts of Ispep.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Now, the city of Ispep is built upon a large island in the
middle of a great lake.<span style="mso-spacerun: yes;"> </span>Villages dot the
banks of the lake.<span style="mso-spacerun: yes;"> </span>Ferries and barges
carry people and supplies to Ispep from these villages—however, livestock and wagons
are forbidden to cross over.<span style="mso-spacerun: yes;"> </span>Ispep seems
to be the domain mostly of a ruling elite and those supporting them; it does
not seem that Ispep could support itself under siege.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Party found lodgings for their wagons and livestock,
with the cost of housing Dragon Man’s horse being waived due to his folk hero
status.<span style="mso-spacerun: yes;"> </span>They made their way to the
banks, and booked passage on a vessel carrying food to Ispep, opting not to
wait for the ferry, under the principal that if they were going to this town to
kill someone (the Wizard Makana)<span style="mso-spacerun: yes;"> </span>they
maybe didn’t want to draw too much attention to themselves.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When the vessel was halfway across, it was suddenly attacked
by a horde of fish people, eight warriors and a female sorcerer, as well as two
great white sharks under her command.<span style="mso-spacerun: yes;">
</span>The eight warriors boarded the vessel, and began beating the sailors and
attempting to throw them overboard.<span style="mso-spacerun: yes;"> </span>Battle
Bard, Henk the Tank, and Dragon Man jumped into melee, and began working their
way through the fish warriors.<span style="mso-spacerun: yes;"> </span>Nory ran
about, firing at the warriors from between the crates.<span style="mso-spacerun: yes;"> </span>Ulfgar climbed onto the crates, and began working
to contain the creatures in the water.<span style="mso-spacerun: yes;">
</span>He started by hurtling a Scorching Ray at the Sorceress.<span style="mso-spacerun: yes;"> </span>Then, when one of the warriors knocked a
sailor into the water, and a shark went to eat him, Ulfgar hurled his second
Scorching Ray at the shark, killing it at once.<span style="mso-spacerun: yes;">
</span>In return, the sorceress tried to take control of Ulfgar’s mind, but
failed.<span style="mso-spacerun: yes;"> </span>Then Nory tried to attack her,
and for his efforts got his mind taken over, making him see visions of the
great tentacles of Cthulu rising out of the water, convincing him that
everything was all right and there was no need to keep fighting!<span style="mso-spacerun: yes;"> </span>Ulfgar’s next Scorching Ray at the sorceress
was a complete whiff, but the final one all but killed her, and a final Magic Missile
took her out for good.<span style="mso-spacerun: yes;"> </span>(He also threw a
Magic Missile at the second shark.)<span style="mso-spacerun: yes;">
</span>Meanwhile, Henk got knocked into the water by a fish person warrior, but
was able to clamor onto the remains of the shark Ulfgar killed, and from there
make his way back onto the barge.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
By the time Ulfgar killed the sorceress, the melee fighters
had killed enough of the fish people that the ones who still lived beat a
retreat into the waters.<span style="mso-spacerun: yes;"> </span>Then the party
looted the bodies and threw them overboard.<span style="mso-spacerun: yes;">
</span>To retrieve the sorceress’ body, the Bard had to enchant Henk to fly after
it, and almost would have lost the corpse to a shark if Ulfgar hadn’t (at Henk’s
request), hurled a Magic Missile at it.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Fish people taken care of, with the loss of only a couple of
sailors lives (hey, you can’t save everybody), the ship came to dock on Ispep,
and<span style="mso-spacerun: yes;"> </span>the bigger party members helped the
remaining sailors unload their product.<span style="mso-spacerun: yes;">
</span>A weird beach bum type fellow was wandering about, interacting and
generally being friendly and dudely with people, and soon he was talking with
members of the party, to whom he introduced himself as Mattie.<span style="mso-spacerun: yes;"> </span>He asked where the party was from, and Ulfgar,
who had wanted to keep a low profile while in the city, gave a vague
description of where they had come from, and the towns through which they had
passed.<span style="mso-spacerun: yes;"> </span>Nevertheless, when Ulfgar
mentioned that they had passed through Bahah, Mattie grew very excited, but
denied ever doing Bahah Blast (not too convincingly).<span style="mso-spacerun: yes;"> </span>Ulfgar, then, revealed that he was an
Orebreaker, and when it turned out that Mattie had heard of the Orebreakers,
Ulfgar decided to give up on trying keeping a low profile.<span style="mso-spacerun: yes;"> </span>How someone like this Mattie character had
ever heard of the Orebreakers was beyond him!<span style="mso-spacerun: yes;">
</span>Mattie offered to take the Party to the finest inn in town, the Tonhill,
and so hopped inside his magical carriage pulled by imaginary horses and drove
the Party there.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Arriving at Tonhill, Ulfgar went off to make reservations.<span style="mso-spacerun: yes;"> </span>He talked to the gnome named Tonhill who ran
Tonhill, and convinced him that he was an Orebreaker here on official
Orebreaker business, and that his compatriots were his staff, and then rented
out three of the establishment’s finest rooms.<span style="mso-spacerun: yes;">
</span>He also mentioned that Dragon Man on was on his staff, which turned out
not to have the desired effect upon Tonhill.<span style="mso-spacerun: yes;">
</span>It turned out that, while Dragon Man might be a folk hero to the common
folk, to the members of high society, he was considered a nefarious
outlaw.<span style="mso-spacerun: yes;"> </span>Ulfgar tried to insist to
Tonhill that Dragon Man was his employee, and thus no danger to anyone at the
moment, but Tonhill didn’t buy it, and sent servants to notify the city guard.<span style="mso-spacerun: yes;"> </span>(The guards later showed up but were
unsuccessful in discovering Dragon Man, much to their relief.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar then wrote a letter to the Sultan of Ispep, explaining
that he was an Orebreaker here on business, and requested an audience with the
Sultan, and gave the letter to Tonhill to have delivered.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar came back and gave keys to the others to their room,
and left them to drink while going to his own room.<span style="mso-spacerun: yes;"> </span>Most of them decided to spend some time in the
Tonhill bar with Mattie, except for Nory, who went off to wander the city.<span style="mso-spacerun: yes;"> </span>There he went to a tailor and a toymaker’s,
where he commissioned himself dolls made in the image of Cthulu, had a
miniature suit made for his familiar, and a matching suit made for
himself.<span style="mso-spacerun: yes;"> </span>Then he went to a library and
checked out a book, for purposes that were surely not nefarious.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar got a bath drawn while this was happening, and drank
good ale while soaking, and finally felt like a proper Orebreaker again for the
first time in ages.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When the bath was done, he sent the personal servant
assigned to him, Robert, to go off and collect his “staff” who were on
hand.<span style="mso-spacerun: yes;"> </span>The Party members came to Ulfgar’s
room, wondering what all this “staff” bullshit was.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar apologized straight away for the staff bullshit,
explaining that it was all a ruse to bolster his standing as an Orebreaker in
town on official business, and give the Party some cover for whatever actions
it was up too.<span style="mso-spacerun: yes;"> </span>He also explained that
Dragon Man was not exactly popular with the hoi polloi in Ispep, so he should
maybe keep a low profile maybe, which Dragon Man strangely relented to.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Bard expressed some interest in playing in the Tonhill
Inn Bar, so Ulfgar sent the servant Robert off to convince Tonhill the Gnome to
let Orebreaker’s Bard play.<span style="mso-spacerun: yes;"> </span>He also paid
Robert a platinum piece to keep his mouth shut about everything that had been
said in the room, which Robert was happy to do on account of Dragon Man having
killed the guy who previously held his job (thus opening up the position for
Robert).<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Henk also took this opportunity to announce that he wanted
to be called Hannah from now on and to be treated as a woman.<span style="mso-spacerun: yes;"> </span>Oh, and also, she worshipped Cthulu now. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar was a little concerned about this whole worshipping
Cthulu thing.<span style="mso-spacerun: yes;"> </span>Nory’s pet god didn’t
actually seem like a very decent god for proper folk to be worshiping.<span style="mso-spacerun: yes;"> </span>Not because of the whole worshippers suddenly
deciding to be women or anything!<span style="mso-spacerun: yes;"> </span>No, ha
ha!<span style="mso-spacerun: yes;"> </span>Because of the whole tentacles for a
mouth thing!<span style="mso-spacerun: yes;"> </span>I mean, what kind of god
does that, am I right? </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, the party went down to watch the performances before the
Bard played, and then the Bard played, and he played very well, which was a
relief.<span style="mso-spacerun: yes;"> </span>Neither the Bard nor Ulfgar
wanted the Bard to come off poorly at this moment.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the performance, Ulfgar spoke with some elves from a
rival banking family, who were wary of the idea of competition from the
Orebreaker clan, but Ulfgar assured them that the Orebreakers were not
interested in expanding into the area at the moment.<span style="mso-spacerun: yes;"> </span>(At the moment!)<span style="mso-spacerun: yes;"> </span>Then, Ulfgar went over to chat with their
guide Mattie, where it turned out that Mattie’s full name was Mattie MAKANA,
and he was, in some respects, a wizard of this area.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Gulp.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar then tried to relay this information to Dragon Man,
as Dragon Man was, nominally, a Paladin, to see if he could detect whether
Mattie Makana was evil or not.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All Dragon Man turned up was that one of the other inn
residents was a vampire.<span style="mso-spacerun: yes;"> </span>So Dragon Man
bought him a beer.<span style="mso-spacerun: yes;"> </span>For is what Paladins
do for creatures of the night.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Later, Mattie was speaking with Henk no Hannah and mentioned
that he lived in the tall white tower in town.<span style="mso-spacerun: yes;">
</span>Henk no Hannah, as usual, seemed completely confused about what this
meant. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The bartender during the evening was a skanky Tiefling.<span style="mso-spacerun: yes;"> </span>After the fine musical performance given by
the bard, given despite wearing his Gauntlets of Ogre Power, he succeeded in
bedding that Tiefling.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The next morning, Ulfgar learned that the Sultan of Ispep
would see him on the following day.<span style="mso-spacerun: yes;"> </span>So
the members of the party went off to take care of various personal
business.<span style="mso-spacerun: yes;"> </span>Ulfgar went to various
libraries to investigate Mattie Makana and Cthulu.<span style="mso-spacerun: yes;"> </span>He turned up nothing on Cthulu, and learned
that Mattie was the son of one of the founders of the local Wizard’s
Academy.<span style="mso-spacerun: yes;"> </span>He began to have doubts that
the man his party had been hired to kill by a drug lord was actually evil, and
resolved to investigate further before taking any concrete action.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Henk no Hannah and the Bard went to a Capes and Cordial, a
shop run by a very flashy fellow by the name of Sir Elton.<span style="mso-spacerun: yes;"> </span>The Bard bought a magnificent cape.<span style="mso-spacerun: yes;"> </span>Henk no Hannah bought a potion that turned
him (her?) fully into a woman, becoming Hannah and only Hannah once and for
all.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nory did some more Cthulu scheming, I’m sure, but I can’t
remember what exactly.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Dragon Man probably drank and hated people and, I don’t
know, hung out with vampires or something.<span style="mso-spacerun: yes;">
</span>You know, whatever Paladins do.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Also, bits that couldn’t be fit in any particular
place:<span style="mso-spacerun: yes;"> </span>Mattie Makana has lots of descriptions
of adventures that sound, out of game, like Matthew McConaughey <span style="mso-spacerun: yes;"> </span>movies.<span style="mso-spacerun: yes;">
</span>He also seems to teleport across time and dimensions quite a bit, and is
definitely capable of moving between the Planes, which is Next Level.<span style="mso-spacerun: yes;"> </span>He also has a serious Bahah Blast addiction
that he is really not particularly good at hiding.<span style="mso-spacerun: yes;"> </span>Also, Ulfgar spent a lot of down time reading
books on the history of Ispep, so that he has a solid base of knowledge when
speaking to the Sultan.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
That’s all I remember!</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-55895032587446134612015-08-02T18:38:00.003-05:002015-09-05T13:35:09.410-05:00Dungeons and Dragons (Part 5)<!--[if gte mso 9]><xml>
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<div class="MsoNormal">
Today we played Dungeons and Dragons and everyone was there!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So, when last we left off, the party was heading back to the
town of Tek.<span style="mso-spacerun: yes;"> </span>Dungeon Master Boyle backtracked a bit
for the purposes of roleplaying, and so Ranger Stephen guided them over the
desert, ensuring that they made the crossing without any difficulty.<span style="mso-spacerun: yes;"> </span>On the way, Becky and Steven asked if Becky
could join the Party, and the party allowed for it.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Returning to the residence of the mayor, the party presented
the 19 gnoll heads that they recovered, particularly the white one of the Gnoll
Spellcaster, who Ranger Steven confirmed had been the source of the creation of
the gnolls.<span style="mso-spacerun: yes;"> </span>The mayor rewarded them with
2000 gold.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Then the part set about splitting up all the loot.<span style="mso-spacerun: yes;"> </span>The bard kept the awesome lute, as well as
the Gauntlets of Ogre Power.<span style="mso-spacerun: yes;"> </span>He
magnanimously gave the goggles of darkvision to Dragon Man, the only party
member for whom such a feat was not innate, and they split the scrolls of cure
wounds between them, as they are the only party members who could cast such
spells. <span style="mso-spacerun: yes;"> </span>Ulfgar took the Wand of Frost,
which allows him cast Ray of Frost as many times as he wants.<span style="mso-spacerun: yes;"> </span>However, its boost to ice spells is of little
use to him, as he possesses no ice spells.<span style="mso-spacerun: yes;">
</span>He also hung on to the jewelry the party discovered, since they can’t
sell any of that in Tek.<span style="mso-spacerun: yes;"> </span>The party
returned the lightning bow to Becky, as they figured they should endeavor to
keep her family on their good side. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As it happened, Becky’s mother was not allowing for Becky to
go off adventuring with the party, so she became stuck training further with
her father (which was probably for the best).<span style="mso-spacerun: yes;">
</span>Ulfgar asked if there was any way in which the information of Steven’s
monster manual could be passed along to them, and Steven stated that he would
have Becky recopy it over the next month as a part of her training, and if they
returned this way one month from now a copy would be waiting for them.<span style="mso-spacerun: yes;"> </span>Ulfgar thanked Steven for this boon and
resolved to return after such a time.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nory at this time requested that they be allowed to rest and
recuperate for 5 days in Tek, which the rest of the party agreed to.<span style="mso-spacerun: yes;"> </span>During this time, Nory recopied his book of
Dark Eldritch Arcana, and presented the copy to Becky, evangelizing to her of
the greatness of Cthulu and the certainty of his eventual awakening, and Becky
was quite enthusiastic to learn of this.<span style="mso-spacerun: yes;">
</span>(This is probably not for the best.)<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The rest of the party purchased various minor supplies
during this time, and then after five days they left Tek, heading west towards
the city of Sana Bell.<span style="mso-spacerun: yes;"> </span>On the way, they
saw smoke rising in the distance, a sign they took as ominous.<span style="mso-spacerun: yes;"> </span>The Battle Bard, with his doubled strength,
used his sweet lute to cast flight upon Ulfgar, and the dwarf flew off to see
what the deal was. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And it was Orcs!<span style="mso-spacerun: yes;">
</span>Nasty filthy Orcs, eight of them, were raiding a small village on the
outskirts of Tek!<span style="mso-spacerun: yes;"> </span>Ulfgar flew backs a
ways to his party, informed them of the situation and to make haste to battle,
then flew back to make battle as quickly as he could.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar set off a pair of firebolts before the rest of the
party arrived, and got hit by a pair of javelins for his troubles.<span style="mso-spacerun: yes;"> </span>When his party arrived, they went to war with
the Orcs, and very quickly the party started taking on damage in a manner they
hadn’t in the past.<span style="mso-spacerun: yes;"> </span>The Bard, for all
his new found strength, turned out to still have a bit of a glass jaw, and soon
went down for the count.<span style="mso-spacerun: yes;"> </span>Henk did some
serious Tanking as well.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Perhaps it was finally winning a convert to Cthulu putting a
bit of pep in his step, but for whatever reason Nory started kicking ass like
he hadn’t ever before.<span style="mso-spacerun: yes;"> </span>The party might
well of fallen if it had not been for his cunning strategic use of his Dark
Arts, especially once a powerful Orc Chief arose from a barn, flipping a coin
and bellowing in joy at the prospect of killing the party.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After a long, drawn out skirmish, a mixture of attacks from
Dragon Man and Hank, plus a series of scorching rays from the still flying
Ulfgar, managed to weakened the Orc Chief sufficiently that his last remaining
underling turned on him and beheaded him, so that at least as he died he could
die as the Chief of his Orc tribe.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party put out the fires and looted the Orc bodies.<span style="mso-spacerun: yes;"> </span>Ulfgar used the Wand of Frost to put out the
fires lit in the huts, and then piled up the ransacked Orc corpses and firebolted
them into a blaze.<span style="mso-spacerun: yes;"> </span>He and Battle Bard tried
various magical and diplomatic means to learn from where the Orc had come, and
got answers ranging from ‘nowhere’ to ‘everywhere,’ and decided that peasants
are stupid (as are their livestock).<span style="mso-spacerun: yes;"> </span>While
the Battle Bard was walking around, Nory’s familiar, who had flown off on his
own, retrieved the Orc Chief’s coin and made sure it fell into the Bard’s
hands.<span style="mso-spacerun: yes;"> </span>Wouldn’t you know it, the coin
turned about to be sacred to Cthulu!<span style="mso-spacerun: yes;">
</span>(Not that the Orc Chief knew this: at least that’s what the familiar
told Nory.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party elected to spend the night in the village, since
everyone was pretty much spent after that battle, and headed out in the
morning.<span style="mso-spacerun: yes;"> </span>The rest of their journey to
Sana Bell was uneventful, until they reached Sana Bell’s gates.<span style="mso-spacerun: yes;"> </span>There, they met a guard who knew Henk, a
human named Jean who claimed they served together under King Acron Lionheart,
an employment that ended at the time of King Acron’s assassination.<span style="mso-spacerun: yes;"> </span>Jean then related that King Acron had been
killed by a Drow, one who matched, when Jean described him, the appearance of
the Drow that the party had passed several weeks ago, a fact that Dragon Man
then baldly stated, because Dragon Man has no tack.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar tried to sweet talk Jean the guard, to befriend him
and allow them to pass into the town, but when Henk mentioned that they were a
party of adventurers, Jean became unreasonably hostile, and refused to grant
the party entrance to Sana Bell.<span style="mso-spacerun: yes;"> </span>Ulfgar
tried pointing out that he was, in fact, a member of the illustrious Orebreaker
clan, but Jean insolently refused to take the high born dwarf at his word.<span style="mso-spacerun: yes;"> </span>The nerve!<span style="mso-spacerun: yes;">
</span>Ulfgar then offered to bribe the idiot guard, to the tune of one gold
coin, and only one gold coin, because that was all a loser like Jean was worth.<span style="mso-spacerun: yes;"> </span>When Jean refused, the party left the gate,
with Ulfgar seething, and began to travel around the town.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party quickly came upon another gate, and gained
entrance at that one.<span style="mso-spacerun: yes;"> </span>The guard there
let them know that Jean was new, and everyone hated him, and when it was
mentioned that one of the party was Dragon Man, it was revealed that Dragon Man
was, in fact, a kind of folk hero in the area, his deeds of violence and
slaughter in years past having over time transmogrified into folk tales of daring
do.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party entered the city, with word spreading of the
appearance of Dragon Man, and Battle Bard took the opportunity to go about
singing songs of his companion, to further sauce the city for their
residence.<span style="mso-spacerun: yes;"> </span>The party gained rooms at the
finer of the two inns in Sana Bell, and made many purchases (such as more
healing potions).<span style="mso-spacerun: yes;"> </span>Ulfgar sat down to a
fine meal, speaking with Henk about his time as a king’s guard, a subject Henk
was quite reticent to engage in.<span style="mso-spacerun: yes;"> </span>While, Dragon
Man entertained the townsfolk at the bar, Nory sneaked off, bought some canvas,
and made a makeshift sign to preach of the glories of Cthulu to the children of
the city.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While Nory was doing this, Jean came into the bar.<span style="mso-spacerun: yes;"> </span>Dragon Man and Ulfgar eyed him angrily, still
holding a grudge, until finally Dragon Man started something, and Ulfgar joined
in.<span style="mso-spacerun: yes;"> </span>It turned out Jean hated adventurers
because one slept with his wife one time, so Ulfgar congratulated Jean’s wife
for making such a sensible decision, so Jean charged Ulfgar and yanked.<span style="mso-spacerun: yes;"> </span>At. His.<span style="mso-spacerun: yes;">
</span>Beard.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar pushed the vile cretin away as Dragon Man punched him
in the face.<span style="mso-spacerun: yes;"> </span>A short fight broke out,
but almost as soon as it began, Jean had a heart attack.<span style="mso-spacerun: yes;"> </span>Ulfgar walked by and got off one final insult
before the obviously horrible person expired.<span style="mso-spacerun: yes;">
</span>And the townspeople lifted his body up and threw it out into the street.<span style="mso-spacerun: yes;"> </span>They surely weren’t going to blame the death
on Dragon Man!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar went back to his meal, feeling a little bad about all
that, but not that bad.<span style="mso-spacerun: yes;"> </span>You just don’t
pull a dwarf’s beard.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Around this time, as the body of Jean was being thrown out
into the street, the Battle Bard showed up and found Nory preaching about
Cthulu in the street.<span style="mso-spacerun: yes;"> </span>Entering the bar,
Ulfgar, who had never heard of Cthulu, was unconcerned, but Henk went outside,
where he saw the little Cthulu familiar of Nory’s and thought it was just
adorable!<span style="mso-spacerun: yes;"> </span>He joined in making little
Cthulu masks with the children.<span style="mso-spacerun: yes;"> </span>Eventually,
Henk asked if there was some literature about Cthulu that he could read, and
Nory became incredibly defensive and closed up shop.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar finished eating and went up to bed, hardly realizing how
quickly and surely his party members were being tempted by Ineluctable Darkness
and Evil.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
He slept all right.<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-11474730962708028872015-08-01T20:12:00.001-05:002015-09-05T13:34:56.049-05:00Dungeons and Dragons (Part 4)<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
So, on Thursday, in a make up session for the previous
Sunday that got <i style="mso-bidi-font-style: normal;">canceled</i> because <i style="mso-bidi-font-style: normal;">someone</i> had a party he just <i style="mso-bidi-font-style: normal;">had </i>to go to in honor of what would have
been his grandparents 75<sup>th</sup> Anniversary that allowed him to reconnect
with <i style="mso-bidi-font-style: normal;">family</i> he hadn’t seen in <i style="mso-bidi-font-style: normal;">over half a decade</i>, we played DnD!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When we last left our heroes they had just reached a cliff
face and were taking a short rest before heading off to find and kill a horde
of gnolls.<span style="mso-spacerun: yes;"> </span>Suddenly and inexplicably,
and yet in perfect attunement with his character, Dragon Man purloined the magic
riddle ball that Ulfgar had stolen earlier in the day, and decided he wanted
nothing more than to sit there and play with it.<span style="mso-spacerun: yes;"> </span>(Out of Game: Harper didn’t show.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The rest of the party decided to just get on with it, and
started exploring the forest after resting in the underside of the cliffs. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Coming to a log across a river with alligators in it, the
party sent across the Bard with a rope, which allowed Nory, Becky, and Ulfgar
to across over easily as Henk held the other end taught.<span style="mso-spacerun: yes;"> </span>Then Henk attempted to cross without benefit
of the rope, but fell in!<span style="mso-spacerun: yes;"> </span>But as that
rope was tied about him, the party was able to pull him back onto the log, and
Henk climbed the rest of the way to safety.<span style="mso-spacerun: yes;">
</span>The alligators didn’t get him!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>They found, shortly
thereafter, a temple, but less of a temple than a fancy fortified fortress,
with towers at each of the four corners, and gnolls pacing along the front on
guard.<span style="mso-spacerun: yes;"> </span>Cautious that there might be reinforcements
waiting within should these exterior gnolls come under attack, the party opted
to attempt a more discrete entrance, and sent the Thoroughly Useless Bard off
to investigate.<span style="mso-spacerun: yes;"> </span>The Bard found a sewage
grating.<span style="mso-spacerun: yes;"> </span>He returned with the party, who
collectively managed to pry the grating loose and begin traveling up the
drain.<span style="mso-spacerun: yes;"> </span>Coming into an open sewer beneath
a system of latrines, the party discovered the corpse, not of a gnoll, but of a
small goblin!<span style="mso-spacerun: yes;"> </span>Confused as to his
presence, Ulfgar turned the body over, finding it partially digested.<span style="mso-spacerun: yes;"> </span>However, due to the overwhelming stench of
the place, he failed to notice the enormous carnivorous slug directly above
him, and was immediately attacked.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After the party did away with the slug, they found an
ancient dwarven pendant made of diamonds and gold.<span style="mso-spacerun: yes;"> </span>Unfortunately, the latrines were too thin for
most of the party to fit through, so they had to turn back the way they had come.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The grate being a bust for entrance, the party decided to
get on with it and attack the front entrance.<span style="mso-spacerun: yes;">
</span>Utilizing a pincer attack, with Ulfgar and Nory standing at angles to
either side to prevent escape and the melee fighters rushing into combat, the
party made short work of the guards, and were happy to see the arrival of zero
reinforcements.<span style="mso-spacerun: yes;"> </span>Stupid gnolls.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party found the giant front doors of the temple unguarded,
and entered.<span style="mso-spacerun: yes;"> </span>Fighting off some hyenas in
the front room and on the first floor of the tower located to their left, they
made their way to the second (and last) floor of the tower, and took a short
rest to recuperate.<span style="mso-spacerun: yes;"> </span>While resting, Henk
found an ok longsword remaining in what used to be the room’s armory.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Heading back down, a little refreshed, they entered the
tower on the right.<span style="mso-spacerun: yes;"> </span>There, they found a
human statue defaced with a gnoll head, the distant sound of laughter, and some
writing along the bottom.<span style="mso-spacerun: yes;"> </span>When Ulfgar
tried reading it, it turned out to be mystic ruins! And Henk and Useless Bard
fell to the ground laughing!<span style="mso-spacerun: yes;"> </span>Leaving
only Ulfgar (on his last spells), Nory (not exactly rolling the best), and
Becky the Wonder Girl (a 0-level character) on their feet!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A trio of gnolls scampered down the stairs and, finding Henk
collapsed at the foot of them, followed gnoll nature and immediately started
attacking him while he was down. <span style="mso-spacerun: yes;"> </span>(Good
Tanking, Hank.<span style="mso-spacerun: yes;"> </span>Good Tanking.)<span style="mso-spacerun: yes;"> </span>That left Ulfgar and Nory free to hurl spells
at the gnolls until Useless Bard and Henk could get to their feet.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
By the end of the fight, while the gnolls lay headless upon
the ground, (the sacks the party carried for gnoll heads were neigh fit for
bursting), most of the party’s spells were cast and, as it was late, the party
opted to bed down in the second floor of the tower they had taken a short rest
in.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But it was not to be!<span style="mso-spacerun: yes;">
</span>During Nory’s shift, a horde of gnolls burst in and started attacking
the party!<span style="mso-spacerun: yes;"> </span>Including the lightning firer
from the night before!<span style="mso-spacerun: yes;"> </span>Revealed, not to
be Becky the Wonder Girl’s father, but a gnoll in dark vision goggles innately capable
of great speed!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The fight was not going well.<span style="mso-spacerun: yes;"> </span>Quickly, Becky was dying on the floor, and
Nory was on his last legs.<span style="mso-spacerun: yes;"> </span>But, once the
the melee gnolls had been taken care of, Ulfgar was able to get off his last
two Scorching Rays on the Archer, allowing Henk the Severely Depleted Tank and
the Useless Bard to finish him off with the aid of the Useless Bard’s
invisibility spells.<span style="mso-spacerun: yes;"> </span>While they finished
him off, Nory did his Nory thing and coaxed Becky back from the edge with sweet
nothings of the Unfathomable Terrors Waiting on the Edge of Madness, and Becky
returned to the land of the living perky and quick.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Upon the Archer Gnoll they found a magic bow that fired
electricity and a pair of goggles of dark vision.<span style="mso-spacerun: yes;"> </span>The Bard took the goggles; the Tank took the
bow. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Now, with Nory a hop away from joining Becky down and out,
and Becky not ever being too far from the edge herself, and Henk having been
thoroughly a Tank throughout the now many encounters, the party was looking
pretty rough, and Ulfgar, lawful good as he is, suggested a tactical retreat to
the woods, as one more attempted long rest getting interrupted may well have meant
curtains for some of the party.<span style="mso-spacerun: yes;"> </span>The Useless
Bard argued for further investigation, and so cast invisibility on himself, and
went off to scout the rest of the castle.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On his travel, the Useless Bard discovered a library, a room
full of bats, a pathway into dungeons, and a pair of magical white gloves that
suddenly all but doubled his strength.<span style="mso-spacerun: yes;">
</span>Returning to the party with the confidence of a Bajah Blast addict, the Bard
related the contents of his search (forgetting to mention the sweet gloves) and
proclaimed that the party should once again attempt to rest here for the night,
as there were no gnolls left above ground.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar, being that kind of cautious bred by innumerable
generations of nobility, the kind that keeps the commerce flowing and your friends
living, suggested they once again make way for the woods, as they had no idea
what calamities might await them in the dungeons below, or what could come from
out of them while they rested.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulgar and the suddenly impertinent peasant Bard argued about
this, then argued some more, while Nory and Henk, I don’t know, stared at the
walls and drooled or something.<span style="mso-spacerun: yes;"> </span>They
argued so long, that the gnolls that were sleeping in the part of the temple
that the hopped up yet STILL THOROUGHLY USELESS BARD HAD FAILED TO SEARCH woke
up and headed off into the woods.<span style="mso-spacerun: yes;"> </span>This
lead to even more arguing between the obviously right <i style="mso-bidi-font-style: normal;">whycantyouallseethat </i>dwarf and the no-good-pinheaded-<i style="mso-bidi-font-style: normal;">whywontyoulistentoreason</i> Bard, until the
gnolls actually returned, the worse for wear and covered in scorch marks.<span style="mso-spacerun: yes;"> </span>(‘Uh oh’, thought Nory, who was the first to
put together what this meant.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The gnolls were holding court in the courtyard below, so,
the party, who couldn’t actually deal with much hand to hand combat now, opted
to rain spells and lighting bow blasts down on them from above, with the Bard
guarding the way up with Henk’s new longsword.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Due to the element of surprise and the benefits of ranged
attacks from above, plus the Bard’s new found ability to kick ass in melee, the
Party bested the worse-for-wear gnolls without taking on any casualties.<span style="mso-spacerun: yes;"> </span>It was here that Nory pointed out that the gnolls
had probably encountered Dragon Man, and, well, they had returned.<span style="mso-spacerun: yes;"> </span>So.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As he was really the only party member still standing, the
party sent the Bard off to find Dragon Man while they nursed their wounds.<span style="mso-spacerun: yes;"> </span>Traveling back to the log they originally traversed,
the Bard found Dragon Man in bad shape, but was able to stabilize his
condition, proving himself to finally be, a Useful Bard.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Returning to the party, they, finally confident that there weren’t,
in fact, more gnolls waiting in the wings, went up to the tower and bedded down
for the night.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In the morning, fully refreshed, the party did some more
exploring.<span style="mso-spacerun: yes;"> </span>They played a huge organ
located on the second floor of the entrance side, which revealed some Sweet Loot.<span style="mso-spacerun: yes;"> </span>This organ playing failed to produce further
monsters, so they party headed down into the dungeon.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
First, they found the latrines.<span style="mso-spacerun: yes;"> </span>Then, a hallway from rooms.<span style="mso-spacerun: yes;"> </span>Mostly, these were empty, but in one they
found a cache of healing spells, which they gave to the Bard for the time
being, and some gold.<span style="mso-spacerun: yes;"> </span>In the final room,
they found a path to a lower level of dungeon, and a defaced alter to good
gods.<span style="mso-spacerun: yes;"> </span>(Also, there was a dusty desk with
a non-dusty spot matching the pendant found clutched in the hand of the
half-eaten goblin.<span style="mso-spacerun: yes;"> </span>So that’s where he
got that from!)<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here, Becky read from her father’s monster manual, that
hyenas are often turned into gnolls by a master gnoll spellcaster, and the
menace of the gnolls can really only be ended by killing this original
magician.<span style="mso-spacerun: yes;"> </span>Taking this into
consideration, Ulfgar asked Becky to watch the entrance way, and come warn them
if further gnoll reinforcements<span style="mso-spacerun: yes;">
</span>came.<span style="mso-spacerun: yes;"> </span>But really, he had a
feeling now that maybe her dad was not coming home, and he didn’t want to bring
the Widow Lynch home two corpses.<span style="mso-spacerun: yes;"> </span>Plus,
Becky was pretty useless in a fight.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Down they went, into the second layer of Dungeon.<span style="mso-spacerun: yes;"> </span>And there they found a forking path, passing
along the sides of a solitary tomb.<span style="mso-spacerun: yes;"> </span>And
before the tomb stood a statue, and it was not defaced.<span style="mso-spacerun: yes;"> </span>The Bard, who had only so recently stopped
being useless, counseled fear, for whatever kept the gnolls from defacing this
statues would surely be a danger to them.<span style="mso-spacerun: yes;">
</span>At this, three spirits emerged as smoke from crevices of the statue, and
stood guard at the tomb.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It was at this point that Ulfgar remembered that gnolls are
pretty rude dudes, and he was, in fact, a pretty good guy, with the blood of
Gold Dragons coursing through his veins.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
He walked up to the spirits and said, what’s up?</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The spirits explained that they were in fact super good guy
guardian spirits.<span style="mso-spacerun: yes;"> </span>Ulfgar explained that
he was Ulfgar Orebreaker, of the Orebreaker Clan (perhaps you’ve heard of us),
and was, in fact, also a super good guy, and was with his buddies here to
Defeat Evil and Chew Bubble Gum, but they were all out of bubble gum, so maybe
these awesome guardian spirits would like to show them where the bad guys were?</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Good Guy Guardian Spirits appreciated that Respectful
Paraphrase In Honor of Rowdy Roddy Piper (RIP), and took the party straight to
the evil Bad Guy Gnoll’s layer.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
That’s right.<span style="mso-spacerun: yes;"> </span>Ulfgar
is so high class that guardian spirits give him the guided tour. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entrance to the Gnoll Boss’ layer was a hole in the
wall, and it was cold inside.<span style="mso-spacerun: yes;"> </span>In fact,
it was ice-cold.<span style="mso-spacerun: yes;"> </span>The Newly Buff Bard and
Henk the Tank went down first, but slipped and fell on top of each other in the
path that forked to the left, colliding in a pile of icicles.<span style="mso-spacerun: yes;"> </span>Ulfgar, being a proper fire-loving,
gold-dragon-descended dwarf, used his hand axe to help in grappling down the
right-side corridor, while other two climbed back up and hurled themselves down
that corridor, with Nory skating right behind them.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They glided into a giant chamber covered in ice.<span style="mso-spacerun: yes;"> </span>An Icy Gnoll Lord wielding a Magical Icicle
Wand stood before them, with the ancient ranger Stephen Lynch held
captive.<span style="mso-spacerun: yes;"> </span>As the first of their party
entered, The Gnoll Lord cast the seemingly ancient ranger in a giant block of
ice, as if to save him for a sacrifice to his dark god, then turned to face our
heroes.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party made some attacks that the Gnoll Lord seemed to
merely shrug off.<span style="mso-spacerun: yes;"> </span>Then, right as Ulfgar
entered, being all careful and cautious, this Ice Maven unleashed a Cone of
Coldness.<span style="mso-spacerun: yes;"> </span>Despite being in the back,
Ulfgar took the worst of it. (Perhaps because of his fiery nature?<span style="mso-spacerun: yes;"> </span>Perhaps because he was the only to fail his
saving throw?)<span style="mso-spacerun: yes;"> </span>The Party continued
attacking the Gnoll Lord, until Ulfgar, finding a clearing, cast Scorching Ray
upon the Snowbeast.<span style="mso-spacerun: yes;"> </span>Despite only two of
the three bolts finding their mark, the Gnoll seemed to be disproportionately
affected by the spell.<span style="mso-spacerun: yes;"> </span>Realizing the danger
posed by the short sorcerer, the Gnoll Lord focused his next attack Ulfgar, and
it hit.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar, for the first time in the adventure, was not looking
so hot.<span style="mso-spacerun: yes;"> </span>One more attack like that last
one might well be the end of him.<span style="mso-spacerun: yes;"> </span>‘Oh,
Bard who is not useless, I could surely use some inspiration right now,’ he
called.<span style="mso-spacerun: yes;"> </span>And the Bard, after making his
own attack, granted such inspiration!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
And with the aid of that inspiration, Ulfgar’s next Scorching
Ray was the Scorching Ray to End All Scorching Rays, and the Icy Gnoll Lord
fell in a blaze of fire.<span style="mso-spacerun: yes;"> </span>[Out of
Game:<span style="mso-spacerun: yes;"> </span>I made all three attacks thanks to
the inspiration D6 boosting my third attack above the threshold, allowing me to
deal 25 damage, which doubled due to the Gnolls weakness to fire to 50
DAMAGE.<span style="mso-spacerun: yes;"> </span>All told I did 70 damage over
two rounds of combat, which is probably the high point of my entire life at
this point.]</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After that is was pretty much a cleanup operation.<span style="mso-spacerun: yes;"> </span>Ulfgar used Burning Hands to melt the ice block
Steven the Ancient Ranger was stuck in, and he was reunited with his daughter
(who really wanted to keep his lightning bow).<span style="mso-spacerun: yes;">
</span><span style="mso-spacerun: yes;"> </span>The Loot consisted of the icicle
wand, a magical instrument with five bonus spells a day (no really, Eric rolled
for that somehow), and a whole bunch of gold.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Party left with the reunited Lynches, their new Magical
Items, (well, the Bard’s new magical items, since he wanted to keep all of
them), and nineteen Gnoll heads.<span style="mso-spacerun: yes;"> </span>They
picked up the recovering Dragon Man, made it back to their pack animals,
traversed the desert, returned to the city and were rewarded for those Gnoll
head to the tune of 1900 gold.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
But how will the party split that loot?<span style="mso-spacerun: yes;"> </span>Will they let Dragon Man have any of it?<span style="mso-spacerun: yes;"> </span>Will the Bard keep all the magic items
because the other party members who could make use of them prefer to stare at
walls and drool?<span style="mso-spacerun: yes;"> </span>Tune in tomorrow, for a
fun-filled extra-roleplaying edition of Dungeons and Dragons! 5th Edition, nerds!</div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com1tag:blogger.com,1999:blog-3997116480720582642.post-78279993124914671132015-07-20T05:20:00.002-05:002015-09-05T13:34:45.168-05:00Dungeons and Dragons (Part 3)<!--[if gte mso 9]><xml>
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<br />
<div class="MsoNormal">
Yesterday we played DnD!<span style="mso-spacerun: yes;">
</span>But I didn’t write up a summary because I fell asleep.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
So anyways, as the game began, the party was still in the
city of Tek, preparing to roll out.<span style="mso-spacerun: yes;"> </span>The
Useless Bard went off to play music in the town square, and Nory the Gnome
Warlock went off to summon a familiar.<span style="mso-spacerun: yes;">
</span>He headed to a local temple, which had the kind of large Brazier he
needed to complete the summoning.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Meanwhile, the rest of the party was eating breakfast, when
they were brought a note from the mayor but a young child.<span style="mso-spacerun: yes;"> </span>Ulfgar tipped the child with a single copper
(much to the chagrin of the boy, who muttered that Ulfgar was a ‘cheap bastard’),
then read the note to Henk and Dragon Man.<span style="mso-spacerun: yes;">
</span>It was a summons!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Completing their breakfast, they headed to the mayor’s
office.<span style="mso-spacerun: yes;"> </span>After their defeat of the
bandits, and their refusal to run off with the chest of copper coins, the mayor
trusted the adventuring party more than other adventuring parties.<span style="mso-spacerun: yes;"> </span>He brought up the recent attacks by Gnolls upon
the city, and mentioned that there was a fifty gold bounty on any Gnoll
head.<span style="mso-spacerun: yes;"> </span>But for the adventuring party, he
was willing to offer 100 gold coins for every Gnoll head, and Ulfgar, speaking
for the party, offered that at such rates the party would work to root out all
the Gnolls living in the surrounding area. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To aid them in searching out these Gnolls, the mayor
suggested they seek the aid of the old ranger known as Nightwing living on the
edge of town.<span style="mso-spacerun: yes;"> </span>Since the party doesn’t
actually have anyone good at tracking, they decided that this was probably a
good idea.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party quickly found the Useless Bard in the town square,
then went looking for the Gnome Warlock.<span style="mso-spacerun: yes;">
</span>Passing by a local religious temple, they heard the screams of the
insane emanating from within.<span style="mso-spacerun: yes;"> </span>A crowd of
city folk was clustered about it, wondering what could be going on inside, but
a helpful servant of the temple said it was nothing to worry about.<span style="mso-spacerun: yes;"> </span>It was just a strange little gnome,
praying.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party decided to wait.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Inside, Nory finally summoned his familiar, which took the
form of a tiny, adorable little bobble-headed Cthulu, a minion of the true
Great One who slumbers deathless beneath the waves.<span style="mso-spacerun: yes;"> </span>‘Spread the word,’ it whispered.<span style="mso-spacerun: yes;"> </span>‘He is coming.’<span style="mso-spacerun: yes;"> </span>Then it turned invisible.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
(Out of game, Boyle bought John an adorable Cthulu
bubble-head figuring to represent his familiar.<span style="mso-spacerun: yes;">
</span>It is pretty awesome.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Nory exited the temple, and found his party waiting for
him.<span style="mso-spacerun: yes;"> </span>He didn’t say exactly what he had
been up to in there, and the party didn’t ask, because gnomes, right?<span style="mso-spacerun: yes;"> </span>What are you gonna do?<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ulfgar filled in Nory and the Bard on what the Mayor had
told them, and their new commission, and then the party headed out to the edge
of town to meet Nightwing the Ranger.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Unfortunately, when they arrived, they found not a older
human male ranger, but two human females, arguing.<span style="mso-spacerun: yes;"> </span>Dragon Man attempted to kick down the door,
because he is Dragon Man, and then Ulgar knocked politely.<span style="mso-spacerun: yes;"> </span>The party then learned from the two women,
who turned out to be Nightwing’s wife and daughter, that Nightwing had set off
into the woods a few days ago, but had not returned, and should have been back
by now.<span style="mso-spacerun: yes;"> </span>The daughter was planning on
heading out to look for him, insisting she knew enough about rangering to find
him, but her mother would not have it.<span style="mso-spacerun: yes;">
</span>Ulfgar described the nature of their quest, and why they had sought out
Nightwing, and offered to bring the daughter with them and look after her, and
hopefully, with her own ranger skills, she could help them track the Gnolls!<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The daughter’s name was Becky.<span style="mso-spacerun: yes;"> </span>Becky was not actually that good a
ranger.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party set out in their wagon, hitching both the mule and
Dragon Man’s draft horse to it, and hiding Dragon Man with the rest of the
party in the back of the Wagon.<span style="mso-spacerun: yes;"> </span>Their
plan was to lie in wait for some of the gnolls to attack them, and they figured
this was less likely to happen with a seven foot tall Dragonborn riding along
beside them.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While traveling, Becky took out a book of her father’s,
labeled Monster Manual, and began to read to the party about Gnolls.<span style="mso-spacerun: yes;"> </span>Dragon Man, who is a lawful neutral PALADIN,
immediately began planning ways to kill her, so he could take her book.<span style="mso-spacerun: yes;"> </span>(Perhaps the reason the good aligned members of
the party don’t notice their Warlock is consorting with Dark Forces of Eternal Madness
is that, next to their Paladin, he seems pretty harmless.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Soon, the party came upon an overturned cart, being scavenged
by hyenas.<span style="mso-spacerun: yes;"> </span>The party rode up and jumped
out to fight them off, and two of the hyenas turned into gnolls and picked up
dropped weapons to attack them.<span style="mso-spacerun: yes;"> </span>And then
a massive hyena emerged from behind the cart!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party, of course, kicked their asses.<span style="mso-spacerun: yes;"> </span>Becky was pretty useless, but not as useless
as when the Bard tried using his awesome new spell Thunderwave.<span style="mso-spacerun: yes;"> </span>(Ulfgar’s Scorching Ray was also a bit of a
bust.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party cut the heads off the hyenas and Gnolls, then set
Becky to work trying to strip and cook one of the hyenas.<span style="mso-spacerun: yes;"> </span>They found nothing much of value in the
overturned cart, except 12 unbroken glass vials and the boxes used to carry the
remaining broken vials.<span style="mso-spacerun: yes;"> </span>They turned the
cart over, cleaned out the broken vials, and stored the heads in one of the
boxes.<span style="mso-spacerun: yes;"> </span>Dragon Man hooked his horse up to
the cart, proclaiming that the cart was his now.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They moved off the road and began hiding their carts, when
they heard the sound of hoof beats and bells coming down the road from the
direction of Sana Bell.<span style="mso-spacerun: yes;"> </span>Heading out into
the road, Dragon Man strode into the center, and suddenly a covered wagon
appeared, drawn by what appeared to be a Unicorn (but was later revealed itself
to be a white horse with a fake horn attached to its bridle.)<span style="mso-spacerun: yes;"> </span>The driver was a famous gnome illusionist,
who traded in magical trinkets!<span style="mso-spacerun: yes;"> </span>Dragon
Man offered to trade him the giant Hyena head for something, and the gnome
offered some kind of necklace, that made the wearer feel cold. To test it, he
asked Ulfgar to hurl a firebolt at him.<span style="mso-spacerun: yes;">
</span>Ulfgar did.<span style="mso-spacerun: yes;"> </span>The firebolt did 4
points of damage.<span style="mso-spacerun: yes;"> </span>Angry that the cold necklace
didn’t do what he wanted, Dragon Man stated that he wouldn’t trade the Hyena
head for it, but the Gnome Illusionist insisted that the trade was already made,
and all trades were final.<span style="mso-spacerun: yes;"> </span>Dragon Man threw
the necklace back into the Covered Wagon, and then tried to attack the Gnome,
but the Gnome played with his head, made it look like Henk The Tank had a Hyena
head, and Dragon Man tried attacking Henk.<span style="mso-spacerun: yes;">
</span>Ulfgar wanted no part of this and walked to the back of the cart to get
out of the way.<span style="mso-spacerun: yes;"> </span>A little annoyed by the
shiftiness of the gnome, who seemed to have cheated them out of the Hyena Head
for a useless bauble, Ulfgar looked into the back of the cart, and nicked the
first thing he could see.<span style="mso-spacerun: yes;"> </span>He then ran
off of their cart to hide it, and on the way, remembered that there was a
magical mechanical fish hidden there.<span style="mso-spacerun: yes;">
</span>Meanwhile, the Useless Bard inexplicably managed to resolve the
situation with Dragon Man and Henk by casting Tasha’s Hideous Laughter on
Dragon Man, causing him to fall over laughing before he could attack Henk.<span style="mso-spacerun: yes;"> </span>Ulfgar ran back up with the Mechanical Fish,
and asked if there were any useful items they could trade this for.<span style="mso-spacerun: yes;"> </span>The Gnome offered a lantern whose light
revealed that which was invisible, and Ulfgar accepted the trade.<span style="mso-spacerun: yes;"> </span>The lantern revealed that there had been a
half-ogre in the Gnome’s Wagon the entire time, which gave Ulfgar a bit of
fright (apparently he hadn’t seen Ulfgar nick the bauble, as he was facing the
other way), and the party saw Nory’s familiar for the first time, but mostly
ignored it. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The gnome then headed out on his way, as Ulfgar suggested it
would be a good idea to leave before Tasha’s Hideous Laughter wore off on
Dragon Man.<span style="mso-spacerun: yes;"> </span>Coming too, Dragon Man apologized
to Henk for trying to attack him, and Henk was like, ‘it ain’t no thing’. Ulfgar
showed the bauble he had stolen to the party.<span style="mso-spacerun: yes;">
</span>Unwrapping it from the cloth it was in, it turned out to be a black orb
with a question mark on it, the dot of which was a button.<span style="mso-spacerun: yes;"> </span>Press the button, and a voice asked a
riddle.<span style="mso-spacerun: yes;"> </span>If you gave a wrong answer it said
so, and a right answer for a ‘Correct!’<span style="mso-spacerun: yes;">
</span>Nothing happened if you got the correct answer.<span style="mso-spacerun: yes;"> </span>It just seemed to be a riddle asking
toy.<span style="mso-spacerun: yes;"> </span>Checking his pockets, Dragon Man
found that the necklace, which they had thought was thrown away back into the
cart, had reappeared in his pocket.<span style="mso-spacerun: yes;"> </span>They
later determined that the necklace, though making the wearer feel cold,
actually protected you from the elements.<span style="mso-spacerun: yes;">
</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As it was getting late at night, party hunkered down, and
ate the hyena meat that Becky had taken forever to prepare.<span style="mso-spacerun: yes;"> </span>They set watched, and during Nory’s watch,
the second, they were attacked, with Nory alerting the rest of the party by
screaming in pain after two electrical arrows nailed him in the chest.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This battle did not go as well as the previous one.<span style="mso-spacerun: yes;"> </span>Nory quickly hid underneath the wagon as Gnolls
showed up, and the Melee people went off to fight them.<span style="mso-spacerun: yes;"> </span>Ulfgar started hurling firebolts into the
night, to try to scare people off, then went out to look for the person firing
electric arrows.<span style="mso-spacerun: yes;"> </span>Becky, who assumed
these Electric Arrows belonged to her father, began calling out for him, and
was quickly felled by them.<span style="mso-spacerun: yes;"> </span>Nory noticed
her lying limp from under the cart, and having been healed a bit by the Bard,
was able to stabilize her.<span style="mso-spacerun: yes;"> </span>In the middle
of the melee fight, The bard eventually fell, but only after Dragon Man had
joined Ulfgar in looking for the archer, leaving the two fallen people without
a method of being revived.<span style="mso-spacerun: yes;"> </span>Henk, like a
boss, took out the last of the gnolls in the camp, then found a healing potion
on the Bard and fed it to him.<span style="mso-spacerun: yes;"> </span>Revived,
the Bard was able to save Becky.<span style="mso-spacerun: yes;"> </span>Ulfgar
eventually found a trail through the tall grass they were in that lead off from
the encampment, and guessed that the archer, who had moved about the encampment
at seemingly impossible speeds, had fled.<span style="mso-spacerun: yes;">
</span>He returned to the party, relating what he had seen.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party bunkered down again for the night, sleeping
between the wagons.<span style="mso-spacerun: yes;"> </span>In the morning,
fully healed, they headed out with their animals to follow the trail left by
the archer, who appeared to have been using Becky’s father’s bow.<span style="mso-spacerun: yes;"> </span>Eventually, the savannah they were in turned
to desert, and they ran out of water, and members of the party began dropping
like flies and being set upon the pack animals, who carried on like
champs.<span style="mso-spacerun: yes;"> </span>Dragon Man was also fine, what
with his totally useless Necklace that protect you from the elements.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Eventually, they reached a cliff face, where at one point
the Bard had seen figures in the distance heading towards.<span style="mso-spacerun: yes;"> </span>Reaching the cliff, they finally found a new
source of water, and took an hour to rest and recuperate, not knowing what new
danger they were about to head into.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here the session ended.<span style="mso-spacerun: yes;">
</span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-18165918608188431432015-07-05T22:24:00.002-05:002015-09-05T13:34:35.033-05:00Dungeons and Dragons (Part 2)<!--[if gte mso 9]><xml>
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<br />
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We played DnD today!</div>
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<br /></div>
<div class="MsoNormal">
So, when we left off last week, the party was standing in a
cave, having just freshly killed a human boy-child who, with the help of a
Demonic Teddy Bear, had been the cruel leader of a band of goblins.<span style="mso-spacerun: yes;"> </span>The party discussed their options about what
to do following this development.<span style="mso-spacerun: yes;"> </span>Dragon
Man wanted to go back to Bahah and tell it like it was and let the chips fall
where they would, but Ulfgar argued for returning and just burning the compound
down.<span style="mso-spacerun: yes;"> </span>Most of the party was uncomfortable
with this.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Luckily, the Useless Bard found a signet ring on the boy, so
they took that and burned the bodies of the child and the goblins and came up
with a story about him being killed by the Goblins in a sacrifice to their evil
god, Bhal.<span style="mso-spacerun: yes;"> </span>Dragon Man grabbed one of the
unburnt dead to bring back with us as proof they had slayed such beings to
avenge the child’s death.<span style="mso-spacerun: yes;"> </span>Ulfgar still
argued that maybe we should attack the compound.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party camped out for the night to recharge and headed
back in the morning, the return trip being uneventful except for Dragon Man
stepping on a pile of poisonous snakes.<span style="mso-spacerun: yes;"> </span>They
scoped out the compound upon returning, but decided based o n the guard
situation that maybe that wouldn’t work, so they went along on the while Lie Plan.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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It seemed that the Steward Tomas bough Ulfgar’s lies, but
when they were brought before Lord Bahah, Ulfgar was less convincing, and Lord Bahah
forced the truth out of them, which Dragon Man happily revealed, not being one
to prefer subterfuge.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Luckily, Lord Bahah was pretty understanding!<span style="mso-spacerun: yes;"> </span>He was somewhat proud of his evil son for
leading an evil goblin horde, but also didn’t mind that he was dead, what with
him being evil and all.<span style="mso-spacerun: yes;"> </span>It then was
related that the Evil Demon Teddy Bear was a present to his son from Makana, an
immortal human wizard with a Bahah Blast addiction living three towns over (and
4 weeks journey).<span style="mso-spacerun: yes;"> </span>Lord Bahah very
quickly blamed Makana for his son’s end, and swiftly hired the party to travel
to Ispep, the city of Makana’s residence, and kill him, giving them 10 platinum
coins each for supplies.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party took the job.<span style="mso-spacerun: yes;">
</span></div>
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<br /></div>
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Ulfgar bought a covered wagon and mule and supplies for the
journey, while Dragon Man bought himself a Draft Horse, and the party set off
that very day, with the Useless Bard holding the reigns, and Ulfgar, Nory the
Mad Gnome, and Henk hiding in the back.<span style="mso-spacerun: yes;">
</span>Nory found a strange somewhat magical clockwork toy hidden in a secret
compartment in the wagon, but not much came of this at the time.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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The party began to hit a series of tolls on the road, which Dragon
Man managed to pay only the five copper a piece for himself and the Useless
Bard, as the other three adventurers were hidden away in the wagon.<span style="mso-spacerun: yes;"> </span>They bedded down for the night in a campsite
including a party of Magical Halfling Bards, and the Useless One got very drunk
with them.<span style="mso-spacerun: yes;"> </span>The rest of the party just
went to sleep without a watch, and Henk shooed away one of the halfings that
tried to watch their stuff.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
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And the next morning, everything was still there!<span style="mso-spacerun: yes;"> </span>The party headed on their way, hit another
toll-booth, and stayed at another campsite, where their watch noticed a
traveler arrive late at night that turned out to be…A Drow!<span style="mso-spacerun: yes;"> </span>But the party pretty much left the Drow
alone, and from him they learned that there was dog-like animals prowling the
road.<span style="mso-spacerun: yes;"> </span>Continuing on their journey, they
found one such creature along the side of the road, slain, apparently by the
Drow, with a poisoned crossbow bolt.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Further along, they found a toll booth staffed by men who
were obviously not real toll-guards, and after trying to get away with just not
paying the toll, they noticed limp feet sticking out behind the toll-guards
shack.<span style="mso-spacerun: yes;"> </span>They returned to make battle, and
defeated the two men revealed as bandits, as well as <span style="mso-spacerun: yes;"> </span>their hidden bandit captain.<span style="mso-spacerun: yes;"> </span>The real guards were dead, having been turned
into phantom tollbooth guards, so the party took along the bodies of all five
men on the pair of horses they found there, as well as the toll chest.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Coming upon the next rest stop, they party found a peasant
family being attacked by hyenas!<span style="mso-spacerun: yes;"> </span>Luckily
they were able to kill most of the hyenas, the last opting to run off into the
woods, and used healing spells to save the father of the peasant family.<span style="mso-spacerun: yes;"> </span>They then watched over the family for the
night, as heroes do.</div>
<div class="MsoNormal">
<br /></div>
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Coming to the next toll point, they turned over the bodies
of the toll-guards and bandits, as well as the copper toll-chest, and then
continued on, the toll-guards present there thanking them for delivering their
compatriots justice.<span style="mso-spacerun: yes;"> </span>They also mentioned
that there were gnolls about up, to no good, and the party decided they would
have to be more cautious on further travels, keeping lookouts and being battle
ready while traveling.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Luckily, thought, the rest of the journey was uneventful,
and they soon arrived in the city of Tek, which was larger than Bahah but less
nicely appointed.<span style="mso-spacerun: yes;"> </span>Here the party stayed
at an inn and replenished their supplies, glad for some time off the road.<span style="mso-spacerun: yes;"> </span>Ulfgar also attempted to learn something of
Makana the magician, and came away knowing of Makana’s seeming agelessness, and
that he had lived is Ispep for two hundred years, in an ancient tower that was
all remaining of some fallen castle from ages past.<span style="mso-spacerun: yes;"> </span>The party prepared to leave Tek soon, and
make their way to Sana Bell, the next city along the road.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Here, the session ended. </div>
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<br /></div>
<div class="MsoNormal">
Also, at some point Nory started to decode that text of
Eldritch Darkness he has been carrying around, and learned it concerns the
history and descriptions of beings called the Old Ones.<span style="mso-spacerun: yes;"> </span>No one else in the party knows this is going
on!<span style="mso-spacerun: yes;"> </span></div>
corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-818794900260035862015-06-28T18:37:00.000-05:002015-09-05T13:34:23.002-05:00Dungeons and Dragons! (Part 1)Today we played DnD! It was at Ye Olde Raven House. I bought snacks, Boyle was Dungeon Master, and Molly, (Jolly) Eric, Harper, John and I played. <br />
<br />
It all started with us at sea, sailing along the southern coast of Some Continent Yet To Be Named. It was a dark and stormy night, and my character, Ulfgar Orebreaker, of the Orebreaker Clan, the Royal Hill Dwarf House that controls the gold trade in the lands to the north, was down in his bunk, counting the thousands of precious gold coins in his possession. Then suddenly, a giant tentacle rose from the depths and split the ship in two! This delighted to no end John's character, a gnome warlock named Nory who used to be an academic before throwing his career away to become a disciple of Cthulu. He is now convinced the world is ending.<br />
<br />
The ship sank into the depths, and Ulfgar was only able to save 25 of his precious gold coins. Seemingly the sole survivors of the ship, our adventuring party washed up on an unfamiliar shoreline, in what later turned out to be much farther to the south than we thought we were, leading us to believe we spent several days floating upon the sea. That we all survived is a seemingly miraculous event, one that we each attribute to different forces. <br />
<br />
After taking stock of our new situation, we suddenly found ourselves in a pitched battle with several dog-sized crabs, one of which Nory the Fanatic convinced to leave us along using his dark mental powers. The others we cooked and ate, being starving. <br />
<br />
We then headed into the nearby forest, where we found ourselves set upon by wood goblins, who proved not too much trouble, especially since Molly's Half-Orc Fighter Henk (our Tank) had ridiculous rolls and killed pretty much everything in one go. Eric's bard, who is mostly useless and who's name Ulfgar has not bothered to learn, climbed a tree and spotted some civilization in the distance, so we headed in that direction. We made camp for the night, and Harper's Dragonborn Paladin Dragon Man met a nice tree who offered to watch over us while we slept. <br />
<br />
In the morning, the tree gave the Party a quicker route to the mostly human settlement, which he seemed very cross about on account of the humans there loving to cut down trees. We made our way there, and Ulfgar Orebreaker and his friends were given a warm welcome, on account of the illustrious Orebreaker name. Once there, we learned the the place we had found ourselves in was called Bahah, after Lord Bahah, who lived inside a heavily guarded compound that dominated the surrounding edifices. Asking Lord Bahah if he had any need for the services of an adventuring party, it turned out that his son had disappeared, and the nanny watching over him had been murdered and horribly mutilated. Lord Bahah seemed generally unconcerned with this development, but his distraught trophy wife offered us one thousand gold to rescue her son and return him to her, which, after some unsuccessful attempts at bartering for more, we accepted. <br />
<br />
It was around this time that Nory the Fanatic of Cthulu remembered that Bahah Blast is a popular and addictive street drug in the North, and many of the details about the compound confirm that this was the place from which it originates. <br />
<br />
After receiving some trail rations and a meal, we set out along the trail of the missing son, Jack. (During this time of rest, we heard many servants voice a desire not to see young Jack Bahah returned, which was curious!) After following the trail for not too long, Henk the Tank was almost crushed between two swinging logs, but thanks to Molly's fantastic rolling skills, was able to jump to safety. The party was attacked by four goblins, who we made quick work of, thanks in no small part to a magic missile Ulfgar split upon three of the four, allowing his companions to take out each of them with their subsequent attacks. We found upon their bodies markings that Nory the Servant of Dark Lord Cthulu identified as denoting Bhaal, a Goblin God of Death, but no treasure of note. <br />
Next we came upon a tripwire, and saw goblins hiding in the distance, but Dragon Man raised his bloody greatsword, which scared them off, and we just walked over the tripwire and continued on our way. <br />
<br />
A ways on we found a door hidden in a forest, which lead us down to into a cavern. Ulfar cast light upon Dragon Man's greatsword, since he was the only party member without darkvision. The cavern traveled down a ways at a height of about five feet before opening up into higher ceilings, then split off along two pathways. We chose the one to the left, and Henk the Tank got lodged in a pit trap, but we were able to pull him (her?) out of it and continue on our way. Turning a corner, we bumped into two goblin guards and their warpig, but we killed them rather quickly, thanks to Henk and Dragon Man not messing around. <br />
<br />
Up ahead we heard voices, so we sent off the Useless Bard to see what was there, and he reported back to us, using Ulfgar's messaging spell, the presence of goblins and some kind of human voice inside. <br />
<br />
Not wanting to mess around anymore, we charged in to do battle, and discovered— Jack the Boy was the leader of the Goblin Horde! He was covered in his Nanny's blood and whispering to his Teddy Bear! <br />
<br />
The Goblins attacked us on his orders, and The Teddy Bear jumped to life with glowing red eyes, ran up to our Tank, Henk, and cast fear on him (her?), which was too bad because Henk find all monstrous things adorable. <br />
<br />
Realizing this was no time to mess around, Ulfgar Orebreaker, of the Orebreaker Clan, cast his second and final Magic Missile of the day on the Teddy Bear, and instantly killed it. (This turned out to be super lucky, because Magic Missile was apparently just about the only thing that could get through its defenses and/or cause damage, and it was the most powerful thing in the room.) The Teddy Bear morphed into some kind of evil insect thing and melted. <br />
<br />
The Party made short work of the remaining goblins. The Useless Bard was almost useful when he grappled the kid, but Dragon Man stepped in and all but sliced the little bastard in half. However, the tiny jerk was still alive! Confident we were dealing with some bad business here, Ulfgar firebolted the little monster dead. <br />
<br />
Then we looted the place. <br />
<br />
Unfortunately, Molly chose this moment to stop rolling like a boss and totally whiffed on getting us anything good. <br />
<br />
So there we are standing, surrounded by bodies, short on treasure, and having freshly killed the kid we had promised a drug kingpin we would bring back alive, wondering what to do next. Cliffhanger!corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com1tag:blogger.com,1999:blog-3997116480720582642.post-55256053939042143952014-05-23T00:30:00.001-05:002014-05-23T00:30:50.741-05:00Stan and JackSo, I have been recently started reading and rereading the original runs of Fantastic Four and Amazing Spider-Man. This has in part been spurred on by questions about the relative influence of Stan Lee and Jack Kirby upon comics, and who deserves the bulk of the credit for Stuff. Due to the existence of Spider-Man, Amazing Fantasy #15, and the fact that I can't really justify giving Steve Ditko much credit for the ideology underlying a character like Spider-Man ("With Great Power Comes Great Responsibility" is a sentiment diametrically opposed to the ethos of Objectivism), I have often in the past given Stan Lee a lot of the credit for the Marvel Universe, the Marvel Ethos, and a larger influence on comics in general. But, most people these days seem to give Kirby the bulk of credit for such things, perhaps in response to the undeniably shabbier treatment Kirby has received at the hand of Marvel and the general comics industry (Does Kirby's family see any more for the New Gods? I mean, one of these days Darkseid is going to be the major villain in a major motion picture. Why the Kirby estate see any money from that?). <br />
<br />
Anyways, today I went on Wikipedia and added up some numbers. Keep in mind that I added up all of these number on a computer calculator, so there is a distinct possibility that I have some major errors in here. <br />
<br />
For the total number of comic titles that Stan Lee has either a writer, plotter, or co-plotter credit, there are 946 entries listed on Wikipedia, by my addition. However, Strange Tales, Tales to Astonish, and Tales of Suspense usually ran two stories, and some of his credits for those titles were listed twice, so the actual number of individual issues involved is lower by a significant number, maybe as many as 100. Lee's only other listed credits are one thing for Simon and Shuster and the 15 comics for DC, 14 of which were just some BS hype thing called Just Imagine Stan Lee Creating where the conceit was Stan Lee created classic DC heroes based off of just the names. I remember those being pretty terrible and not counting for any sort of legacy. <br />
<br />
Jack Kirby has 532 stories listed for Marvel Comics. Now, none of his stories for those three anthology stories listed above overlap. However, in each place he is listed as performing one of the stories, so giving him a credit for full title for each of those probably justifies giving Stan Lee double credits for when his anthology title credits overlap. But to be even, it's absolutely necessary to point out that drawing each of these titles was a much more time consuming process that writing them, especially given that this is the Marvel Method we are talking about. In addition to that, Jack has credits for 29 issues of Timely Comics, the work he did for what eventually became Marvel Comics, including the the work where he co-created Captain America. He also has credits on 284 comics from DC, and 113 comics from other publishers, resulting in a total comics credits of 958. Considering many of those titles are ones where he is either a co-plotter or full on writer, that really is just a staggering achievement in Comic Storytelling. <br />
<br />
Also, the Wikipedia section on Characters Created By Stan Lee has 347 entries, and Characters Created by Jack Kirby has 316 entries. No idea how accurate either number is, or what even counts as a character here. So those number could be completely arbitrary. corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0tag:blogger.com,1999:blog-3997116480720582642.post-869963002851494792013-08-12T02:07:00.001-05:002014-02-26T10:39:38.537-06:00fragment<!--[if gte mso 9]><xml>
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<![endif]--><span style="font-family: "Perpetua","serif"; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;">Word
wedded whispers lie weighty in the boughs of burl trees, leaves shivering
lyrical quivers as the poetry passes through the night.<span style="mso-spacerun: yes;"> </span>The spirits are awakening, under moon bathlight
and starry firmament, they come traipsing stumbling floating flying wafting on
a whiff of air, on a weak whirl of wind.<span style="mso-spacerun: yes;">
</span>Elsewise, a wolf howls.<span style="mso-spacerun: yes;"> </span>The frogs
ribbet. The crickets violin.<span style="mso-spacerun: yes;"> </span>A fearful
memory, a loving touch, a warm bed of soft sheets.<span style="mso-spacerun: yes;"> </span>Darkness sits everywhere behind the light.</span>corvushttp://www.blogger.com/profile/16130864309857352151noreply@blogger.com0